Stand forth and ye shalt be judged. By thy mirth of soul or thy steel, ye shalt be judged most mercilessly, without hesitation.
If ye hend me app-specific files, e.g. blender-only formats, thee is instantly disqualified for the simple reason I cannot do anything with those files. If ye are of the lesser folk ye shalt hand me the format of true men. FBX is preferable, but OBJ would work (hopefully).
Best for ye to save them as quads, for quads be the best to work with aye.
I shalt judge ye based on what I know I can create using warcraft 3's terrain. The basis for this is 5/10. No more, no less, for so great and amazing a terrain it was, but so simple and easy to craft. With his father's forge ye shalt best this ancient toy or be smitten.
I offer thee no guarantees I shalt attempt to export thy files as I am a most busy man. Pull up yer skirt and get a real program if you want access to gaming formats.
I see only one file available for me to judge currently, and that is Jack's. HE SEEMS CONFIDENT ENOUGH, LET US TEST HIS METTLE IN THE FIRES OF VALHALLA!
http://www.gameproc.com/meskstuff/GMesk_JUDGERY_Jack-muxed.mkvresult -
Disqualified until I can get a file I can actually open!
/edit 2
Oh wait I seem to have Blender lying around! PLOT TWIST!
The judginator comes for you all!
/edit 3
Alright, I opened your files in this abomination someone had the gall to call a modeling program. I don't know how any of you guys deal with the ui but it's terrible. Just terrible.
For reference - in my judging book a 10/10 is something entirely custom skinned and animated at a very high level of quality. 5/10 is considered my baseline.
MZ -> Your model looks like it took about a minute to make? The filename is badtemple and obviously that is the way you felt about it. That's how I feel about it.
2/10. I know you can do better, but you didn't put any effort into it amigo.
Apos -> I liked the idea you presented with the base of the structure. It feels ancient protossy to me. Unfortunately you didn't really expand upon that idea. It reminds me a bit of a tesla coil or generator structure from Supreme Commander or another super low-poly RTS. I am unsure of the implications of having so many (what I assume to be since I can't actually fucking tell in this program) ngons everywhere, but AFAIK that could probably be converted just fine. There are edges forming on the upper rims because of the triangulation. What I assume to be triangulation, anyway, since I seriously cannot get blender to display polycounts or anything properly. You might want to smooth those out.
I don't know who thought that 12k polies is too high for a goddamned temple but they were wrong. I don't know what exactly these temples would be used for, I assume something akin to the world tree in DotA, but I want to see your model at a much higher level of detail. Consider bevelling the edges and such and working from there.
4/10/edit 4
It took me some work to get Jack's model to import into blender BUT I DID LOL
Jack - Immediately upon opening your temple I was struck by the unusualness of having those steps angled with the rest not angled. This seems a little weird and unusual to me. The temple rather massively reminds me of those troll temples out of WoW, and upon switching to wireframe, I am sideswiped by a flabbergasting amount of wtf from these poles of yours.
If I were a betting man I would bet that the heads of those poles contain 70% of the scene's polies, with the other 30% going into the shafts themselves. Also, there are needless subdivisions on your little table thing. As I turn your model over I am met with another unusual sight.
Well, I'll leave you to explain to me what exactly that... ramp-like deal is all about.
Without any degree of sophistication I feel torn between this and Apos for current contenders at
4/10. Moar detail!
Post has been edited 5 time(s), last time on May 1 2011, 4:38 am by IskatuMesk.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.