so my problem is..... first i'l explain a lil bit about the map: 4 players allied, killing zombies (zealots and such), points for killing zombies
So i want to make a system that gives you a CONGRATS message and some cash (minerals) when you kill zombies.
the condition "player x suffers x amounts of deaths" only works with single player because "player x suffers x deaths" can't determine which player actually killed the zombie. like if player 5 (enemy) suffered one death of zombie, the system doesn't know what player to award the CONGRATS to! It could only award every player the CONGRATS.
So how do i make this system? how do i make a zombie killing awarding system to only players that actually kill the zombies in the first place?
ps. i can't use "when player X kills X unit" because i can't preserve that trigger to run again when another zombie is killed.
None.