Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: multi-kill point system
multi-kill point system
Feb 7 2009, 6:26 am
By: Bolshevik  

Feb 7 2009, 6:26 am Bolshevik Post #1



Alright, i was in the middle of making a map and realized that i might be screwed!
so my problem is..... first i'l explain a lil bit about the map: 4 players allied, killing zombies (zealots and such), points for killing zombies
So i want to make a system that gives you a CONGRATS message and some cash (minerals) when you kill zombies.
the condition "player x suffers x amounts of deaths" only works with single player because "player x suffers x deaths" can't determine which player actually killed the zombie. like if player 5 (enemy) suffered one death of zombie, the system doesn't know what player to award the CONGRATS to! It could only award every player the CONGRATS.

So how do i make this system? how do i make a zombie killing awarding system to only players that actually kill the zombies in the first place?

ps. i can't use "when player X kills X unit" because i can't preserve that trigger to run again when another zombie is killed.



None.

Feb 7 2009, 7:47 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/wiki/Kills_To_Cash




Feb 7 2009, 8:28 am Bolshevik Post #3




wow, see i knew there was a way to set the kills but i couldn't find it, thanks this one was really stressing me



None.

Feb 7 2009, 2:12 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

don't mix up kills: 1 per kill, each unit has own count, can't be set
with kills score: ~ 25 - 5000 per kill, each unit gives different score, can be modified




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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