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Hmmm, That orders exerts buildings to just grow cleeps
when you start game, you will see creeps around of hatury Also after zerg buildings be constructed done even though you change that orders in unit.dat maybe u misunderstood my purpose Zerg creeps must be disappeared all of places all the times thanks though.... ![]() ![]() ![]() ![]() ![]() ![]() |
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An Echo To Catch™
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Basically, he wants creep gone. Like, non-existant.
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There is a number, six letters it contains. Take one away, and twelve is what remains. Previous Winner: Vi3t-X. Mafia Information: To avoid controversy, my previous Avatar was Rikku, and my previous siggy was two links, one to a rickroll video, and the other to Hikari's theme song. |
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Happily Drifting
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There is a FireGraft EXE edit that will be of assistance to you.
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you saying that "Creep Spawn" in EXE edits Tab ? if so, no, that's Also the settings about just growing cleeps matter
i changed that from minimum to Maximum values (0~255) but that doesn't eliminates Zerg Creeps Also i changed Creep order in unit.dat with EXE edit in FG together However, you will see Zerg Creeps around of Zerg buildings such as Hatchury, Colony i guess The First Basic Creeps controled by StarCraft AI not DAT file No one here who have any positivity experience in eliminating Zerg Creeps at all the time ? ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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Oh? So the creep spreading buildings are hardcoded?
Nevermind. Hmm. These buildings can build on or off creep and still leave that little blob... Hatcheries seem to spread completeley at the start of the game... Also it only spawned two larva. :C This post was edited 2 times, last edit by FaRTy1billion: May 26 2008, 5:28 pm.
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since your mod is obviously grafted, (and if it isn't then shame on you) here's one way to get around this apparently hardcoded feature:
Attachments:
1. In Firegraft Starting Zerg Buildings something other than hatchery such as Queen's nest for example. 2. In Firegraft Starting Zerg Units something other than larva and overlord. I used scanner sweep real quick for this example but you could do something more trick. 3. In Datedit remove "needs creep" for Queen's nest this example. otherwise this wouldn't be needed for other buildings.. here is screenshot: ![]() here is 1.15.0 firegraft example: ![]() ![]() ![]() ![]() ![]() ![]() This is the signature I bought with my cash.
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Before posted this thread, i already knew that trick to remove creep by set starting zerg buildings to other buildings
if do that then What about hatchery ? and Lair, Hive ? lol and Should i drop those buildings which spreading cleep ? then you can't use Hatchery and Lair , Hive at all..for mod u just showed me just a temporary solution. i'm asking you how to eliminate Zerg Creeps of All zerg buildings with no limit to use buildings No one here ? whos get the root of the matter in Zerg cleep for this subject matter ? This post was edited 2 times, last edit by NirvanaJung: May 26 2008, 7:21 pm.
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then you can't use hatchery/lair/hive at all becuzz Creep must be gone at anywhere with no limit to use All buildings
as i said before i guess a solution for problem could be in AI or other codes in EXE thanks even though that trick avails me nothing. This post was edited 2 times, last edit by NirvanaJung: May 26 2008, 7:40 pm.
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You simply use the hatchery, lair, hive as secondary buildings not as initial startup ones it appears. In Datedit change the idle Ai actions appropriately + modify the graphcis to scourge construction or you can even use terran construction for your mod since it will be of human-like buildings. You'll obviously also need to do the necessary iscript modifications to fit this new setup as well. I use Hatchery in AAAi for the player Trade center without any creep for instance.
anyways, you are an experienced modder, I'm sure all of this is old hat and you don't need the specifics on how to do these things. Anyways after you do everything mentioned above this is what you'll end up with: ![]() and lol I never meant to offer a temporary solution. If it works use it! This post was edited 1 time, last edit by bajadulce: May 26 2008, 8:13 pm. Reason given: * missed a few words in modify graphics :lol:
![]() ![]() ![]() ![]() ![]() ![]() This is the signature I bought with my cash.
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