Staredit Network > Forums > Modding Discussion > Topic: Iscript Debugger / Crash Prevention plugin
Iscript Debugger / Crash Prevention plugin
Jun 9 2018, 3:36 am
By: O)FaRTy1billion[MM]  

Jun 9 2018, 3:36 am O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

At the request of Voy, here is a plugin to prevent & report the most common reason for a crash in a mod. This plugin will detect calls to invalid iscript calls and invalid GRP frames. It will display these errors in-game and also log them.

Code
Listening for errors...
Invalid frame 50 in animation "Init" on Image ID 278
Invalid frame 50 in animation "Init" on Image ID 278
Call to undefined animation "AlmostBuilt" on Image ID 278


This plugin is compatible with iscript extender, and should be compatibile with most other plugins (including GPTP).

It currently supports versions 1.14.0, 1.15.x, and 1.16.x. I can add other versions if requested (these all just had identical assembly in the required functions between versions so it was easy :P).

Let me know if you encounter any errors or have any comments or suggestions.

Download! Server is broken, download attached file instead.

Attachments:
isdbg_2018-06-08.7z
Hits: 1 Size: 12.83kb

Post has been edited 1 time(s), last time on Apr 23 2023, 10:55 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 9 2018, 3:57 am Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

Thanks for this, Farty! This makes debugging mods so much easier, especially mods like Orid Ibanna that were made a long time ago and have crashes that aren't always easily to isolate.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Apr 23 2023, 10:56 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Attached the file directly to first post since my server is still broken.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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