Staredit Network > Forums > Modding Assistance > Topic: Help me source modding files!
Help me source modding files!
Apr 11 2016, 3:30 am
By: Voyager7456  

Apr 11 2016, 3:30 am Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast

As part of my quest to consolidate all of the modding resources in one place, I've started to upload the Maplantis DB to SEN. As of now I've uploaded all of the GRPs.

Where do you come in? Well... all of the description and author information was lost. I've done my best to fill it in from memory, but it turns out there are a lot of files that I just don't remember where they came from. (The problem will only get worse once I start uploading all the other, non-Maplantis files I have lying around. At least I had some partial notes to go with the Maplantis stuff...)

I would really appreciate it if people were able to look through the DB and see if there are any files marked with author "Unknown" that they recognize. A lot of the names of files are placeholders too.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA]


Apr 11 2016, 5:11 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Do you happen to have some SQL for the maplantis DB? I might be able to install a copy of that on my latova version and speed things up a bit. I only have files you have sent to me but I don't find sql dbs.



fuck you all

Apr 11 2016, 12:14 pm Voyager7456 Post #3

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from Corbo
Do you happen to have some SQL for the maplantis DB? I might be able to install a copy of that on my latova version and speed things up a bit. I only have files you have sent to me but I don't find sql dbs.

No, I only have the files - hence the problem.



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA]


Apr 12 2016, 4:45 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

If I still had access to SEN's SQL stuff I could give you the maplantis table again. I don't think I kept it, I can't find it :(

EDIT:
lol disregard here it is.

EDIT2:
It opens in Excel if you open in notepad and ctrl+h ; with ,

Attachments:
lat_mod.csv
Hits: 2 Size: 264.93kb

Post has been edited 1 time(s), last time on Apr 12 2016, 4:53 am by FaRTy1billion.



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Apr 12 2016, 6:41 am Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

Do you have the table structure? Maybe I could write an excel macro to parse the content into something more... readable :P

EDIT:

Nevermind, I did it anyway and half guessed stuff.

The database has filenames, descriptions, etc. I figure we can probably tell what is what via filesize. The filesize is stored in the db and chances are almost all of the files have different filesizes so we can figure out what is what that way since all the files are just randomly ###.zip (If you have the same files I have, voy)

ACTUALLY. A lot of the ZIPs contain the grp filename inside. which IS in the DB.

Here: have my formatted version of it. Without the ; delimiter farty's one has. Hopefully it's more readable this way.

Attachments:
lat_mod.xlsx
Hits: 1 Size: 125.06kb

Post has been edited 2 time(s), last time on Apr 12 2016, 7:03 am by Corbo.



fuck you all

Apr 12 2016, 11:53 am Voyager7456 Post #6

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from O)FaRTy1billion[MM]
If I still had access to SEN's SQL stuff I could give you the maplantis table again. I don't think I kept it, I can't find it :(

EDIT:
lol disregard here it is.

EDIT2:
It opens in Excel if you open in notepad and ctrl+h ; with ,

Thanks Farty, that's helpful. Do we have a table of Maplantis user IDs somewhere? Mine is apparently 79 and I can guess a couple others from the submissions, but for people that only submitted a few files it's more difficult...

Quote from Corbo
Do you have the table structure? Maybe I could write an excel macro to parse the content into something more... readable :P

EDIT:

Nevermind, I did it anyway and half guessed stuff.

The database has filenames, descriptions, etc. I figure we can probably tell what is what via filesize. The filesize is stored in the db and chances are almost all of the files have different filesizes so we can figure out what is what that way since all the files are just randomly ###.zip (If you have the same files I have, voy)

ACTUALLY. A lot of the ZIPs contain the grp filename inside. which IS in the DB.

Here: have my formatted version of it. Without the ; delimiter farty's one has. Hopefully it's more readable this way.

I had them as the ###.zips originally but I renamed them all a while ago to help Hercanic when he uploaded them to Modcrafters. (Also so I could find stuff when modding)



"They used to say if man could fly, he'd have wings... but he did fly.

He discovered he had to."


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA]


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[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.


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