A&O
Jan 10 2012, 5:39 pm
By: The Starport  

Jan 10 2012, 5:39 pm The Starport Post #1



I suppose before my time on this earth runs out I will eventually have to tackle this project, and I did want to make a "mega" map, so...

Anyway, here's what I want to do:
  1. Team-based coop. Players basically cannot wander apart, for reasons I've yet to define decide disclose.
  2. Non-linear, metroidvania-like game world. Mostly.
  3. Progression driven by equal parts equipment, skill, and story.
  4. Gameplay built for learning and discovery. For instance, expect to kill your teammates a lot... accidentally or otherwise. :awesome:
  5. Gameplay designed to exercise all levels of the player's brain: From twitch gameplay and tactics to high level strategizing and cerebral problem solving.
  6. Emphasis on story is being rolled back from the previous incarnation, but it will still feature heavily (especially towards the end).
  7. EUD-free. Fuck that shit.

That's the gist of it. Under the hood, I think I've finally got an idea of what I want to do that I can be happy with:
  1. "Spell" system based on configurable auto targeting and standard hotkey activation. It's simple, proven, and there's still novel ways I can have fun with it (which you'll see in due time).
  2. Specialization by configuration. Each player is (and stays) physically identical throughout the game, but becomes defined by their configuration choices... and how well they exploit them. I guess I like this kind of homogenization for some reason.
  3. Typical active gameplay will revolve mostly around how equipment is used, and not simply what the player has available. I want to build this with the goal that you could plausibly (but not practically) confront end game challenges with the right use of start game abilities, and that end game abilities would not wholly eliminate start game challenges if you didn't know what you were doing.
  4. On that note, there's two concepts I want to shy away from in my design: "Grinding" and "Health". "Grinding" tends to turn gameplay into 'work'; no matter how fun you design the work to be, your higher brain functions aren't fooled, and some of the experience suffers. Similarly, using "health" with gameplay obstacles (e.g. enemies) also entails a kind of 'work', even if only local to each situation. The only reason I'd want to let the player do work at any point in the game is to compensate for lack of skill, which I'll only allow to go so far.
  5. An over-arching plan for the map is established, but I will implement it flexibly in progressive, sequential layers. That means things might change from my original plan as I go. Probably won't concern anyone else except myself in the slightest, though.

So that's the plan, sans elaboration.

Post has been edited 7 time(s), last time on Jan 10 2012, 6:06 pm by Tuxedo-Templar.



None.

Jan 10 2012, 6:23 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Quote from name:Tuxedo-Templar
7. EUD-free. Fuck that shit.
You don't know what you're missing :awesome:

Is there anything specifically that you're looking for as far as suggestions go, or is this just an announcement?




Jan 10 2012, 6:29 pm The Starport Post #3



Quote from Roy
Quote from name:Tuxedo-Templar
7. EUD-free. Fuck that shit.
You don't know what you're missing :awesome:
no u

Quote
Is there anything specifically that you're looking for as far as suggestions go, or is this just an announcement?
Announcement? Naw. It's a "throw it up somewhere public and see if anything at all comes of making the information exist". For science.



None.

Jan 10 2012, 6:35 pm Tempz Post #4



Oh... my... SHIIIZZZZ...

THIS MUST BE MADE

Edit : i lush you tuxlar 0_o but not in that way.

Post has been edited 1 time(s), last time on Jan 10 2012, 6:42 pm by Tempz.



None.

Jan 10 2012, 6:47 pm MePHiStO_IS_GoD Post #5



Lol I still remember shitting my pants over the trailer many years ago, I remember seeing "The Saga Begins 2004" Lawlz. I look forward to playing this if it ever gets finished :D



None.

Jan 10 2012, 6:50 pm The Starport Post #6



Yeah, I feel I should mention exactly 70%-ish of that trailer is now 100% obsolete. I'll probably have to make a new one about 90% from scratch. It must be at least 20% or more pretentious than the previous one!



None.

Jan 10 2012, 6:54 pm Tempz Post #7



Lol atlaest can you keep the epic sequenced from the trailer =p?



None.

Jan 10 2012, 7:02 pm UnholyUrine Post #8



So basically an open-ended RPG?

the hardest kinds of map to make.



None.

Jan 10 2012, 7:08 pm The Starport Post #9



Open-ended? What do you mean?

Despite being non-linear, the sequence of progression will be fairly well defined (sans possible exploits). I figure I'd save "open ended" game elements (alliances, sandboxy stuff, etc.) for something experimental, should I ever (re)discover the patience to venture to perform such an experiment.



None.

Jan 10 2012, 7:08 pm Tempz Post #10



Even though open harder areas should be blocked off by monsters you can't defeat until x level like Vrael did with his tenebourus.

Nvm was replying to unholy's post



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Dec 3 2012, 9:40 am Azrael Post #11



Is this being entered into the 2012 RPG contest? :kame:




Dec 3 2012, 2:26 pm The Starport Post #12



Unlikely. Would like to.



None.

Dec 3 2012, 2:32 pm Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

Will be available to test in donuts.




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[01:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[01:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[2024-4-27. : 7:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
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