Staredit Network > Forums > Portal News > Topic: SC2 Custom Map Storage Limits Increased
SC2 Custom Map Storage Limits Increased
Jun 15 2011, 10:54 am
By: Ahli
Pages: 1 2 3 >
 

Jun 15 2011, 10:54 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Blizzard Entertainment
In an effort to help make StarCraft II map publishing more flexible and convenient, we've recently made several changes to custom map storage, increasing all three storage variables for publishing maps online:

  • Total custom map slots increased from 10 to 20

  • Individual custom map space increased from 10 MB to 20 MB

  • Total storage space increased from 50 MB to 100 MB

Whether you're someone who enjoys creating a large number of smaller melee maps, or if you prefer creating fewer, but significantly larger maps, we hope mapmakers of all shapes and sizes will benefit from these changes.

If you haven't yet taken a crack at the StarCraft II editor, head on over to our Maps and Mods page (link) for some mapmaking tutorials, as well as more information on official Blizzard mods we've made to show off what the editor is capable of.
Source




Jun 15 2011, 11:45 pm ClansAreForGays Post #2



meh.




Jun 15 2011, 11:47 pm TiKels Post #3



Awesome news, too bad I can't call myself a mapper. Still cool though.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 16 2011, 12:10 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I only hope that they will change the upload timeout limit, too. Currently it is 2 minutes.
If you need longer, the file transfer will be aborted. I can't upload anything significant with this limit from my parent's house. I can upload a bit more than 1 mb within 2 minutes there.

That pretty much means that I will add monster sounds to my map and can potentially have many custom models. :D

Quote from ClansAreForGays
meh.
So you don't like that they double the space "reserved" for every license owner?
It's not as much as the "infinite" SCBW possibility, but I don't think that many people made more than 20 good/polished maps that are worth to be hosted.




Jun 16 2011, 1:30 am NicholasBeige Post #5



Why can't we make 1024x1024 sized terrains yet :(



None.

Jun 16 2011, 3:18 am IskatuMesk Post #6

Lord of the Locker Room

Nice, 100mb! Now, if only you used sprites instead of models, then you could possibly fit Armageddon Onslaught across 5 maps.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 16 2011, 10:26 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from IskatuMesk
Nice, 100mb! Now, if only you used sprites instead of models, then you could possibly fit Armageddon Onslaught across 5 maps.
With triggers and text tags you could use sprites... but you would have to trigger a whole engine for that. ;D

Quote from name:Cardinal
Why can't we make 1024x1024 sized terrains yet :(
Yes, why can't we do that? Because of increased pathfinding algorithm costs? Because stuff gets to small on minimap? :(




Jun 17 2011, 1:57 am Dem0n Post #8

ᕕ( ᐛ )ᕗ

At least give us 512x512. :hurr: That's totally doable.

And by us, I mean you guys. >_>




Jun 17 2011, 2:15 am UnholyUrine Post #9



Nothing doing.

This is like.. driving a Bugatti Veyron, wearing a suit made of bacon, and a gold crown on your head, into Zimbabwe, and then offering a baby a bottle of milk.

We know you can do better than that.



None.

Jun 17 2011, 4:58 pm DevliN Post #10

OVERWATCH STATUS GO

Quote from UnholyUrine
Nothing doing.

This is like.. driving a Bugatti Veyron, wearing a suit made of bacon, and a gold crown on your head, into Zimbabwe, and then offering a baby a bottle of milk.

We know you can do better than that.
I honestly have no idea what that analogy is supposed to mean.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 17 2011, 5:19 pm NicholasBeige Post #11



I think his hatred for everything in the gaming industry has turned his brain to mush. :awesome:



None.

Jun 17 2011, 7:59 pm Dem0n Post #12

ᕕ( ᐛ )ᕗ

Quote from DevliN
Quote from UnholyUrine
Nothing doing.

This is like.. driving a Bugatti Veyron, wearing a suit made of bacon, and a gold crown on your head, into Zimbabwe, and then offering a baby a bottle of milk.

We know you can do better than that.
I honestly have no idea what that analogy is supposed to mean.
He's saying that Blizzard is capable of giving us so much (the rich man with the gold crown and bugatti), yet they only give us this little thing (like just giving a baby some milk when the whole country needs a hell lot more help).

i r smart ;o




Jun 17 2011, 8:04 pm NicholasBeige Post #13



As of December 2010, the game has sold nearly 4.5 million units. Let us assume that 6 months later (ie. now), the game has sold 6 million units.

6 million * 100mb = oh look, only 600 THOUSAND gigabytes of free storage for map makers to use.

Bugatti veyron zimbabwe. Yup. Makes perfect sense.



None.

Jun 17 2011, 10:39 pm UnholyUrine Post #14



As of twelve years ago, SC1 has no storage limitations.

so x number of people * infinite number of mb = oh look, they can DEFINITELY do better than that.

and yes, my point is just as ridiculous as yours..



None.

Jun 18 2011, 1:44 am NicholasBeige Post #15



Not to mention getting kicked from any game in which you have to download the map. Please UU - go lurk for a month or two. Reflect. Learn self control.



None.

Jun 18 2011, 1:48 am TiKels Post #16



Or how about the fact that any map with a filesize above 200 kb is absolutely impossible to get anyone to download because they leave immediately.

That's a big filesize limit IMO.


Quote from name:Cardinal
Please UU - go lurk for a month or two. Reflect. Learn self control.
I think we would all do better if he just ceased posting altogether. Lol.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 18 2011, 2:20 am Roy Post #17

An artist's depiction of an Extended Unit Death

Quote from name:Cardinal
As of December 2010, the game has sold nearly 4.5 million units. Let us assume that 6 months later (ie. now), the game has sold 6 million units.

6 million * 100mb = oh look, only 600 THOUSAND gigabytes of free storage for map makers to use.

Bugatti veyron zimbabwe. Yup. Makes perfect sense.

Quote from UnholyUrine
As of twelve years ago, SC1 has no storage limitations.

so x number of people * infinite number of mb = oh look, they can DEFINITELY do better than that.

and yes, my point is just as ridiculous as yours..


I think you are both making unfair assumptions, such as not recognizing the fact that a vast majority of players are not mapmakers. While Blizzard is capable of doing more, that argument could be applied to almost any limitation of many, many things. A lot of email providers, for example, cap the amount of storage, as well as the max file size you can send in an email. Sure, they could offer more, but they do not for certain reasons that apply to them. Blizzard is just testing the waters with this map publishing system, and it is completely reasonable to increment these restrictions slowly as to not hinder performance or cause unforeseen storage issues.

Quote from TiKels
Quote from name:Cardinal
Please UU - go lurk for a month or two. Reflect. Learn self control.
I think we would all do better if he just ceased posting altogether. Lol.
Now that is just unreasonable. While UnholyUrine has an obvious bias in his general opinion of Blizzard, it's unfair to say his arguments do not hold merit. I personally enjoy alternate perspectives on an issue because I am open-minded and can admit when I am not right (although it can be tiresome reading the same thing again and again). Your attitude is more deprecating to me than UU's statements.




Jun 18 2011, 2:53 am NicholasBeige Post #18



Ultimately, my point is - how can you argue that anything Blizzard have just changed is bad? Oh, by saying that it is not enough?

100 megabytes for total map storage? Shit, you show me a Starcraft 2 map that comes within 20% of that and I'll admit that Blizzard aren't doing enough. Ahli is using all the sounds, a hell of a lot of models, textures, fonts, and images from Diablo 1, and I don't think he's even hit the 10MB mark. {Edit} To clarify, you can create a mod containing all the models and custom assets for your map and use this as one of your map slots. Then upload a map file which uses this mod as a dependency effectively allowing you to create a single map with 100mb total size {/Edit for noobs}

Long story short; UnholyUrine doesn't even attempt to make maps. His understanding of custom map making for SC2 is limited at best. He hasn't even purchased Starcraft 2 for himself (he bums off a friends account). Yet he maintains this attitude and quite frankly it is getting old, and boring - and ultimately it's useless, what does it give to a so called map-making community? Considering how 99% of his posts are as above, I seriously agree with TiKeLs. Sorry if that's harsh, but I find it to be a true and fair account.

Post has been edited 3 time(s), last time on Jun 18 2011, 9:07 am by NudeRaider. Reason: lets not heat the debate unnecessarily



None.

Jun 18 2011, 3:06 am DevliN Post #19

OVERWATCH STATUS GO

I agree with the above assessment. Cardinal's point about the mathematics of Blizzard's provided space is not ridiculous, but UU's self-claiming ridiculous equation is. It makes no sense to me why someone would constantly complain about a game they don't own and a system they don't even want to use.

Clearly Blizzard's willingness to change their system over time is reason enough to stop bickering about what they aren't giving us.

EDIT:
Quote from Roy
it's unfair to say his arguments do not hold merit
Depends on the argument. Though I do agree that hearing both sides is great and helps keep you open-minded, a majority of what UU has complained about regarding SC2 and SC2 mapmaking is no longer valid due to Blizzard listening to the mapmaking community and making changes.

Post has been edited 1 time(s), last time on Jun 18 2011, 3:15 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 18 2011, 6:26 am UnholyUrine Post #20



Well too bad.. Unless you ban me.. which I don't really mind at this moment :ermm:

Also.. Blizzard has never listened to the mapmaking community.
The new space is probably for their own maps, in light of the upcoming Map Market.

I realize this is a very unfair statement and may be untrue.. but if they really were listening to us, then there would be LAN, cross-region, and a whole slew of other things that should've been added/removed.
Bias, and a love for a game is one thing.. but ignoring the all the shitty things and decisions that they have done/made and just emphasize everything they are doing now is being far too lenient on a company that one would expect to.. or at least have expected to.. make little to no mistakes on their games.

EDIT: Also. they're still making poor decisions. Map Market? Kerrigan being Black? Adding more random variables in maps that still don't really help mappers (except for the "up and coming" one)... ehhh...

Also... I added the "and yes, my point is just as ridiculous as yours..".. just in case people started raging.
Did nobody catch that?



Also, I doubt that none of my knowledge in SC1 mapping can extend to SC2 mapping.
At least in theorizing and designing, it's still an UMS game for UMS players. There's not a whole lot of differences.
The biggest sort of.. change.. in the mapping scene right now is that Maps have to be huge projects in order for it to have any meaning. All due to the dreaded popularity system, which is due to Activision wanting more money from us by making a Map Market.

Post has been edited 2 time(s), last time on Jun 18 2011, 9:10 am by NudeRaider. Reason: unnecessary



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