Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Nuke anywhere anytime without ghost ?
Nuke anywhere anytime without ghost ?
Nov 27 2010, 2:41 pm
By: Ashura  

Nov 27 2010, 2:41 pm Ashura Post #1



Just wondering if it possible to do like for eg. Let's say i want to use mutalisk as nuclear laucher instead of ghost and when i want the nuke to launch, just morph the mutalisk to be guardian or devourer and when it pop out the nuke goes there ,can u do like this ?

Current player commands 1 guardian

Center location label "nuke here"on Guardian owned by current player at anywhere
Remove 1 Guardian owned by current Player at "nuke here"
Create 1 Nuke for player at "nuke here" (to launch the nuke there ?)

will that works instead of just using the ghost to launch the nuke manually ?
anyone help ? THX !



None.

Nov 27 2010, 2:47 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

No that won't work.
There is always a ghost involved in nuking.

But you can order a computer's ghost to nuke wherever you want with triggers. The computer just needs nukes (there are 2 ai-scripts that will cause the computer to have nukes)




Nov 27 2010, 2:54 pm Ashura Post #3



Quote from Ahli
No that won't work.
There is always a ghost involved in nuking.

But you can order a computer's ghost to nuke wherever you want with triggers. The computer just needs nukes (there are 2 ai-scripts that will cause the computer to have nukes)
So in other word that means you can't nuke into the middle of big lake(water) cuz the ghost can't reach there right ?

If that so then is there other way to cause direct heavy damage in specific location ? So i can do that instead of nuking.

Im finding way to make the ICBM possible on my Cold War map



None.

Nov 27 2010, 3:04 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

you would have to have small islands to create a ghost there...




Nov 27 2010, 3:30 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Create air units there, let them shoot and then remove them again. Not pretty, but pretty much your only option to create direct damage far from walkable terrain.




Nov 27 2010, 7:53 pm Roy Post #6

An artist's depiction of an Extended Unit Death

You could place some walkable null terrain some distance away from the scene, spawn the ghost on the null, and then guide the ghost to the location of interest.




Nov 27 2010, 9:06 pm Apos Post #7

I order you to forgive yourself!

Quote from Roy
You could place some walkable null terrain some distance away from the scene, spawn the ghost on the null, and then guide the ghost to the location of interest.
And you can enable cloak for that ghost. Once it spawns, have a unit attack it and then make him invincible.




Nov 27 2010, 9:19 pm Roy Post #8

An artist's depiction of an Extended Unit Death

Or just create the unit with the cloak property set...




Nov 27 2010, 9:47 pm Apos Post #9

I order you to forgive yourself!

Quote from Roy
Or just create the unit with the cloak property set...
Should of thought about it... Makes kinda feel :crazy:




Dec 3 2010, 11:50 am Ashura Post #10



Is it possible if I let the ghost nuke from anywhere first and while the nuke is flying up or going down, use the center location trigger to catch the nuke then move the nuke to specific location and it will just go boom in specific location immediately instead ?



None.

Dec 3 2010, 3:07 pm Roy Post #11

An artist's depiction of an Extended Unit Death

That sounds like something you could easily test yourself.

You can detect nukes with locations, so it's feasible, but moving a unit interrupts its current orders, so you'll probably end up with a nuke that just sits there.




Dec 5 2010, 10:09 am Lanthanide Post #12



The nuke unit itself doesn't explode or do any damage. It just goes 'puff'. So most likely attempting to move it won't have the results you desire. Also I'm pretty sure that if you were doing this, you'd need to catch the nuke on the way down, rather than the way up, but even then I don't think it'll work.



None.

Dec 5 2010, 6:09 pm Roy Post #13

An artist's depiction of an Extended Unit Death

Quote from Lanthanide
The nuke unit itself doesn't explode or do any damage. It just goes 'puff'.
The nuke unit itself does do the explosion and damage itself; it's just the difference of a nuke exploding or dying, much like a Zerg Scourge or Infested Terran.
Quote from Roy
... moving a unit (with triggers) interrupts its current orders, so you'll probably end up with a nuke that just sits there (when you move it with triggers).


Post has been edited 1 time(s), last time on Dec 6 2010, 11:14 am by NudeRaider. Reason: deleted the post you responded to




Dec 5 2010, 11:34 pm Lanthanide Post #14



Quote from Roy
The nuke unit itself does do the explosion and damage itself; it's just the difference of a nuke exploding or dying, much like a Zerg Scourge or Infested Terran.
If that's the case, perhaps setting generic target location (or whatever it is), or ordering the missile to attack/patrol to a certain spot could force it to explode?

Probably the DDS system of moving a scarab to an unwalkable location won't work, though, due to the nuke being a flying unit.



None.

Dec 6 2010, 1:22 pm Ashura Post #15



Quote from Lanthanide
Quote from Roy
The nuke unit itself does do the explosion and damage itself; it's just the difference of a nuke exploding or dying, much like a Zerg Scourge or Infested Terran.
If that's the case, perhaps setting generic target location (or whatever it is), or ordering the missile to attack/patrol to a certain spot could force it to explode?
Hmmm... that's sounds interesting to try.


If nuke won't work, I guess i will have to end up making scourge + IFT at specific location...



None.

Dec 6 2010, 4:43 pm rockz Post #16

ᴄʜᴇᴇsᴇ ɪᴛ!

I think if you order a nuke, it removes its attack order and won't attack again. You'll be stuck with a nuke that just sits there until you order it to move again.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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