Staredit Network > Forums > Null > Topic: Quantum Manifestation
Quantum Manifestation
Aug 4 2010, 3:23 pm
By: Aristocrat
Pages: < 1 2 3 46 >
 

Aug 10 2010, 10:45 pm OlimarandLouie Post #21



o hai.

I'm in. ^^

kthnxbai.



None.

Aug 21 2010, 3:16 pm TiKels Post #22



:facepalm:
But yeah I'm in. I'll give this a try, you better not disappoint azrael.

Post has been edited 1 time(s), last time on Aug 21 2010, 3:35 pm by NudeRaider. Reason: merged posts



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 22 2010, 10:33 pm Tempz Post #23



Omg payne is joining... Run for the hills, get epic loot, then rape his ass sideways >:P



None.

Aug 23 2010, 5:14 am payne Post #24

:payne:

Quote from Tempz
Omg payne is joining... Run for the hills, get epic loot, then rape his ass sideways >:P
I'm actually not sure about joining, finally. School is restarting, and I have quite a lot of maps in production right now... I might as well try to focus only on those 2 things. ;o

Please, Aristocrat, send me a PM asking me to confirm my presence before starting the game.

kthxbai.



None.

Aug 27 2010, 2:58 am Roy Post #25

An artist's depiction of an Extended Unit Death

Beware of the finger-eating Lucifer.

Since you signed up for Mafia, I'll sign up for this. Are you planning on running this game simultaneously with Mafia?




Aug 27 2010, 4:28 am Azrael Post #26



I would assume he is, since Mafia is running simultaneously with TKG.

Also, Mafia doesn't require more than a few minutes a week to participate in. It's not very involved.




Aug 29 2010, 7:36 pm MadZombie Post #27



I wanna play



None.

Aug 29 2010, 8:30 pm Bar Refaeli Post #28



I understand this zero amount. /in



None.

Aug 30 2010, 3:06 am The Starport Post #29



hi



None.

Sep 1 2010, 3:48 am Aristocrat Post #30



16 signups so far; anyone else interested?



None.

Sep 3 2010, 1:20 pm Biophysicist Post #31



http://www.staredit.net/?member=3177 is.



None.

Sep 3 2010, 10:23 pm Apos Post #32

I order you to forgive yourself!

Bad luck the killer game lasts so long :ermm:




Sep 4 2010, 2:47 pm Aristocrat Post #33



Quote from Apos
Bad luck the killer game lasts so long :ermm:

More time for me to write the backstory. :P



None.

Sep 4 2010, 3:41 pm MadZombie Post #34



Quote
More time for me to write the backstory.
inb4 we are all orphans because we lost our parents to some mugger in a dark alley in our youth and want revenge so we are all chaotic vigilantes.

or

We woke up with amnesia and can't remember our past and we want revenge

:3



None.

Sep 4 2010, 3:43 pm The Starport Post #35



I was thinking more along the lines of Cube.



None.

Sep 4 2010, 3:44 pm Azrael Post #36



How about the way they started it off in Cube?

Edit: Wow, really?




Sep 4 2010, 3:48 pm Aristocrat Post #37



WTF it's been done before?

*remakes rooms*



None.

Sep 4 2010, 3:50 pm Azrael Post #38



Your cube thing is going to be filled with death traps? :hurr:

The movie's epic though, one of my favorites. I have a SC map half-finished for it still, though the calculations began getting a little too demanding, especially considering the level of randomization I was including for room shifting was probably more thorough than it needed to be.




Sep 4 2010, 3:52 pm Aristocrat Post #39



Quote from name:Azrael.Wrath
Your cube thing is going to be filled with death traps? :hurr:

:shifty:

Nothing that kills you randomly out of the blue. You would have to deliberately do something stupid.



None.

Sep 4 2010, 3:56 pm Azrael Post #40



There should be a room with small holes covering the walls, ceiling, and floors. If the trap is activated, long spikes instantly extend from them, thoroughly making swiss cheese out of anything in the room. After a few moments, they extend back into their holes, waiting to be activated again.

The way you activate the trap is by making a sound :O




Options
Pages: < 1 2 3 46 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-28. : 8:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
Please log in to shout.


Members Online: Oh_Man, Kyradax, jun3hong