Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Looking for trigger mentor :O
Looking for trigger mentor :O
Jun 22 2010, 2:14 am
By: Tempz  

Jun 22 2010, 2:14 am Tempz Post #1



I just someone who's experienced in rpgish triggers to explain some tip and tricks i can use :O



None.

Jun 22 2010, 2:35 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Look at other RPGs, either in the editor or ingame and post any effects you fail at recreating. Giving hints out of the blue is not my specialty.




Jun 22 2010, 3:02 am Roy Post #3

An artist's depiction of an Extended Unit Death

I was my greatest mentor when I was learning how to make maps.

The wiki is a great resource if you want to see common ways to do simple and complex triggering, but just playing around with the editor is your best option for learning.




Jun 22 2010, 4:04 am Tempz Post #4



mmk ty ill play with the editor a bit more ;O



None.

Jun 22 2010, 4:21 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

*Use death counters instead of switches.
*Use death counters instead of waits.
*Use death counters instead of custom scores and binary countoffs for multiple leaderboards (display kills of unitID+228).
*Do not comment triggers; use a txt file to comment and organize triggers/death counts. You should know what all your triggers do without a comment. Embed the txt file in the mpq archive. If you must, make a never trigger with the comment of the set of triggers before the other triggers. I personally hate not being able to see the trigger's conditions/actions in the trigger list.
*In general, use a lot of death counters. Check the wikis for unused units to use.
*If you use sound, use 16 bit audio at 11025 Hz, and split it up into short sound bytes, no bigger than 2 seconds.
*Don't be afraid of asking help. If you want to do something, but aren't sure how to trigger it, ask here. Someone will come up with a better way.
*Read up on selection systems. Carriers and Reavers are quite nice, since they can hold 8-10 "commands".
*Use inverted locations.
*Use kills to cash perfect, with a delay on experience (you have to rest to level up; gives time for k2c to catch up).
*Use a death counter to keep track of level, and utilize the set HP trigger to set hp to a certain amount. The best way to accomplish this is when you bring a unit to an inn, set DC 1. When DC 1 is set, and DC 2 is Level X, heal to X %, then set DC 1 to 0. That means 1 trigger for each heal, and 1 trigger for each level.
*I'd like to pimp out vision mechanics for variable vision range.
*Take a look in particular at RUSH and So it Begins for neat mechanics/tricks.
*Almost everything has been done before, so don't be afraid to copy everything else.[/li]



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 23 2010, 1:31 am Roy Post #6

An artist's depiction of an Extended Unit Death

The reason I use comments is because... Oh, wrong topic; this is about mentors. I apologize.

Although it has already been stated, death counters are a vital concept to RPG mapmaking. While waits aren't necessarily evil in all cases, they create a fair majority of map problems and should be avoided whenever possible. RPGs are more about balance vs trigger skills, excluding of course the trigger-generated effects, which can get pretty complex depending on how vigilant you are.

Post has been edited 1 time(s), last time on Jun 23 2010, 2:38 pm by NudeRaider. Reason: see post




Jun 23 2010, 3:04 am Azrael Post #7



Quote from Roy
The reason I use comments is because... Oh, wrong topic; this is about mentors. I apologize.
No problem ^^

Roy has a good point about balance, that's the hardest part of an RPG. Good gameplay is more about what you're triggering rather than how, especially with a story-driven map. A good page to read is this one:

http://www.staredit.net/wiki.php?article=Starcraft_Quirks_and_Nuances

This, in addition to the information already provided in the thread, should give you a very good start. If you run into any issues, or need help with your triggering, just make a thread in this forum to get some assistance ^^

Post has been edited 2 time(s), last time on Oct 12 2010, 12:09 pm by DevliN. Reason: Mineral abuse.




Jun 23 2010, 2:40 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There was a huge discussion going on in this topic about the pros and cons of trigger commenting. While it was an interesting discussion it was still off-topic (thx Roy, for being the only one realizing this) and thus I moved it into a new thread. Please continue the discussion there.




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