what is the difference between setmemorylocation and copymemorylocation? setmemory location might be specifying EUD on condition...
SetMemory will set an offset's value to a specific number. CopyMemory will move the value from one offset to another (or add/subtract them.)
and could you tell me some advantage of using DisplaStat_TxtString because I get it hard...
This trigger is actually intended for modding. Every game type has a trigger file, and sometimes when modding people want to edit them. Well, the modding triggers normally cannot use locations or strings because it is
only trigger data. This allows for displaying a string from the stat_txt.tbl file (which is a file that contains strings.) If you are using this just for mapping, this action wont be necessary.
and doesDCMath mean you can also do such as multiplying or dividing?
Yes.
If SetLocationFromdeath Can change size of location or move location to grid by adding 32 what SetLocationTo can do unlike SetLocationFromDeath?
SetLocationTo uses
specific values for setting properties while SetLocationFromDeath will use a value read from a death count (meaning that you can use math functions on that death and then move the location accordingly.)
and SetUnitTarget is it like set units attack depending on Grid?
Well, in the normal Order action, you have one of three orders (move, patrol, attack) and you specify a target location. SetUnitOrder allows for
any order, and not every order needs a target (such as hold position or stop.) Because of this, I put SetUnitTarget as a seperate action for specifying the order's target. So if you set the order to, say, Infest Command Center you would need to target a command center for it to work. So you would use SetUnitTarget on a Command Center at a location, and then the queen would know to go to that command center and attempt to infest it.
(I hope this answers your question...)
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