Staredit Newtork
Community
StarCraft
Games
Site
Favourites
New Trigger Actions!, TrigPlug.

Pages: < 1 « 8 9 10 11 12 » 13 >
Creator: O)FaRTy1billion[MM]
Time: Apr 2 2008, 3:26 am

Post #181     O)FaRTy1billion[MM] Jul 10 2008, 12:35 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
Yes. If you've ever played with DatEdit, SendUnitOrder uses Orders.dat IDs.
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #182     ekddl4578 Jul 10 2008, 8:19 am

[Avatar]
 offline contact
I've thought about some ideas of conditions and actions are these gonna be able?

1.changing Unit's essential Kill score because you can't change kill score while death count can be changed...

2.removing dead body and detecting dead body

3.detection of Sound Wav currently playing and stopping the music

4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]

5. Detection of Unit's Hp or shield units got just decreased by attacking or private things like stimpack

and approximately How long do you think it'd be take to finish making new editor? I cant wait to changing HP vavlues by trigger ㅇㅅㅇb
This post was edited 1 time, last edit by ekddl4578: Jul 10 2008, 8:25 am.
Top

Post #183     O)FaRTy1billion[MM] Jul 10 2008, 8:52 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
Quote from ekddl4578
1.changing Unit's essential Kill score because you can't change kill score while death count can be changed...
A unit's kill score or a player's kills? I was planning on making it so you can set player kills.

Quote from ekddl4578
2.removing dead body and detecting dead body
I was planning on looking into creating/removing sprites... Perhaps if I figure it out I can do this.

Quote from ekddl4578
3.detection of Sound Wav currently playing and stopping the music
Eh. I have no idea how WAVs are handled at all. Sprites and images I at least know where they are stored...

Quote from ekddl4578
4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]
...? I don't understand.

Quote from ekddl4578
5. Detection of Unit's Hp or shield units got just decreased by attacking or private things like stimpack
Of course! I was already planning on doing this.

Quote from ekddl4578
and approximately How long do you think it'd be take to finish making new editor? I cant wait to changing HP vavlues by trigger ㅇㅅㅇb
Well, me working on things is pretty sporadic so I can't give a definite time... It depends on other projects, distractions, and how lazy I get. :P
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #184     poiuy_qwert Jul 10 2008, 10:11 pm

[Avatar]
PyMS Developer
 offline contact
I already have a trigger editor that you can use these custom actions on, though im still fixing little stupid mistakes and testing. I've been helping FaRTy test the plugin, and im having great fun with this awesome stuff :D We should all worship FaRTy!
This was generated by a program of mine that had a bug. I thought it was pretty crazy.
(signature image)
BroodWarAI.com (Forums) | PyMS (Forums/Local) | LocUnlock
Top

Post #185     Kaias Jul 12 2008, 1:52 pm

[Avatar]
Thats not going to happen
 offline contact
Quote from O)FaRTy1billion[MM]
Quote from ekddl4578
4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]
...? I don't understand.
I think he means to for things to detect from the middle first rather than the most left.
I.E.
Centering a location on zealots at anywhere would center the location on the one closest to the middle.

I don't think this is possible at all though.
Top

Post #186     DeVouReR Jul 12 2008, 3:16 pm

[Avatar]
 offline contact
Just one question:
Will there be a NEWS at the SEN Portal when your plugtrig is released??
would be good, so we dont have to look each day into that topic :P
Top

Post #187     O)Lt.Church Jul 13 2008, 3:44 pm

[Avatar]
Who stole my random battles...
 offline contact
dunno if itll be on the news page or not but you could just check the forums daily like me ^^
Proud Clan Orig Member
What's that? My chocamabo is gone?!?!
Top

Post #188     O)FaRTy1billion[MM] Jul 13 2008, 4:05 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
It is likely... Some things I've made got news'd without me even realising. :P I'll just make a seperate thread to also rid the topic of the April 1st posts.
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #189     I)eathBringer Jul 15 2008, 5:29 pm

[Avatar]
 online contact
Can we use variables in this plugin?
for example:
x=unitID

[Conditions]
x=0
[Actions]
set x=x+1
Top

Post #190     O)FaRTy1billion[MM] Jul 16 2008, 2:30 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
? Part of the UI? All this plugin does is modify SC's trigger handling to add more.
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #191     ekddl4578 Jul 16 2008, 2:28 pm

[Avatar]
 offline contact
is it possible if it can detect sprite to move weapons like raser beam [battle cruiser or wraith] or missile [Varkily] from location to location?

I heard that weapons such as them are also sprite... and could it be even possible to attack any unit after it is moved by location if that is possible?



( and one more just private question... is grammar right if I don't add 'that' between heard and weapons above that sentence?)
Top

Post #192     Pyro682 Jul 17 2008, 7:49 pm

[Avatar]
 offline contact
Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers.

The grammar isn't correct in that sentance, the closest alternative I can think of is:
I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location?

In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..."
(user posted image)
Top

Post #193     Falkoner Jul 18 2008, 6:07 am

[Avatar]
Taking StarCraft Map Making to the Limit!
 offline contact
The only weaponish units that can be detected are scarabs, interceptors, Dark Swarm, Disruption Web, and Comsat, I remember like 2 years ago trying to center a location on a medics optical flare :P

Would centering on sprites be possible with this plugin?
Top

Post #194     ekddl4578 Jul 18 2008, 8:58 am

[Avatar]
 offline contact
Quote from Pyro682
Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers.

The grammar isn't correct in that sentance, the closest alternative I can think of is:
I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location?

In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..."

That's shame.. I hope party would be able to make editor contains weapons detection

and it's also about a grammar... could "one" be used as the plural form like ones? and does it matter if you put that instead of it in the sentence "it is part of the.."

above? because I've been so confused about the exact difference between it and that... like "I played soccer on sunday" then I have to think carefully

wheter I have to say "was it good?" or "was that good?" ...;;
Top

Post #195     poiuy_qwert Jul 19 2008, 3:47 am

[Avatar]
PyMS Developer
 offline contact
FaRTy when are you gunna start working on TrigPlug again? :(
This was generated by a program of mine that had a bug. I thought it was pretty crazy.
(signature image)
BroodWarAI.com (Forums) | PyMS (Forums/Local) | LocUnlock
Top

Post #196     O)FaRTy1billion[MM] Jul 19 2008, 3:57 am

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
When I fix my PS2 completely. I just got it running... but I think there is still problems with it.
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #197     poiuy_qwert Jul 27 2008, 4:54 pm

[Avatar]
PyMS Developer
 offline contact
So hows TrigPlug coming?
This was generated by a program of mine that had a bug. I thought it was pretty crazy.
(signature image)
BroodWarAI.com (Forums) | PyMS (Forums/Local) | LocUnlock
Top

Post #198     A_of-s_t Jul 27 2008, 10:21 pm

[Avatar]
Master of Temptation, Ruler of Aeronotics, and Secret Lover
 offline contact
What exactly does the current version of TrigPlug contain? I know we can edit locations, use strings from stat_txt.tbl, and change game speed, but what else?
(user posted image)
Top

Post #199     O)FaRTy1billion[MM] Jul 27 2008, 11:04 pm

[Avatar]
Remember the game! P.s.: Feldspar.
 offline contact
Quote from A_of-s_t
What exactly does the current version of TrigPlug contain? I know we can edit locations, use strings from stat_txt.tbl, and change game speed, but what else?
It's in the first post.
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
Top

Post #200     A_of-s_t Jul 27 2008, 11:13 pm

[Avatar]
Master of Temptation, Ruler of Aeronotics, and Secret Lover
 offline contact
What are the operators for these commands?

1. SetMemoryLocation - Copies a value to a specified address.
2. CopyMemoryLocation - Copies the value of one address to another.
3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.
9. SetGameSpeed - Sets the game speed & Multiplier.
10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values.


Just in case I'm unclear, I mean, what should it look like in the trigger editor?

Ex.
SetGameSpeed(byte)
(user posted image)
Top

Pages: < 1 « 8 9 10 11 12 » 13 >
Report topic

0 members in this topic: None
+ 0 guest(s)


[01:41 pm]
[lil-Inferno]:] -- SAVE THE WHALES!
[01:16 pm]
[Dark_Marine]:] -- Thats nerdys color ;o
[12:29 pm]
DeVouReR -- this is better
[12:25 pm]
FlyingHat -- Oh no, I seem to have soiled my shoes.
[11:01 am]
[10:46 am]
DeVouReR -- new color :)
[10:45 am]
DeVouReR -- dark-marine?
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions