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Remember the game! P.s.: Feldspar.
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A unit's kill score or a player's kills? I was planning on making it so you can set player kills.
I was planning on looking into creating/removing sprites... Perhaps if I figure it out I can do this. Eh. I have no idea how WAVs are handled at all. Sprites and images I at least know where they are stored... ...? I don't understand. Of course! I was already planning on doing this. Well, me working on things is pretty sporadic so I can't give a definite time... It depends on other projects, distractions, and how lazy I get. |
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is it possible if it can detect sprite to move weapons like raser beam [battle cruiser or wraith] or missile [Varkily] from location to location?
I heard that weapons such as them are also sprite... and could it be even possible to attack any unit after it is moved by location if that is possible? ( and one more just private question... is grammar right if I don't add 'that' between heard and weapons above that sentence?) ![]() ![]() ![]() ![]() ![]() ![]() |
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Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers.
The grammar isn't correct in that sentance, the closest alternative I can think of is: I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location? In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..." |
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Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers. The grammar isn't correct in that sentance, the closest alternative I can think of is: I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location? In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..." That's shame.. I hope party would be able to make editor contains weapons detection and it's also about a grammar... could "one" be used as the plural form like ones? and does it matter if you put that instead of it in the sentence "it is part of the.." above? because I've been so confused about the exact difference between it and that... like "I played soccer on sunday" then I have to think carefully wheter I have to say "was it good?" or "was that good?" ...;; ![]() ![]() ![]() ![]() ![]() ![]() |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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What are the operators for these commands?
1. SetMemoryLocation - Copies a value to a specified address. 2. CopyMemoryLocation - Copies the value of one address to another. 3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers. 9. SetGameSpeed - Sets the game speed & Multiplier. 10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values. Just in case I'm unclear, I mean, what should it look like in the trigger editor? Ex. SetGameSpeed(byte) ![]() ![]() ![]() ![]() ![]() ![]() |