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Remember the game! P.s.: Feldspar.
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Is this sentence are such as coherent?
Seriously, what? ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Remember the game! P.s.: Feldspar.
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Correct.
You can also move them based on DCs.They also work with "unplaced" locations. ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Remember the game! P.s.: Feldspar.
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no , Dont add it on starforge, Lol It doesnt work with SC Anthology.I started to add the new triggers to my trigger editor, and it will be really easy to add them. All i need now is better descriptions of some of the parameters and stuff from FaRTy (if you dont read this farty i'll pm you later about it). PM or MSN will probably be best anyway. ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Remember the game! P.s.: Feldspar.
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They will never work in SF unless SF itself is edited. I don't even know what SC Anthology is.
![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Remember the game! P.s.: Feldspar.
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Was it really necessary to quote that entire thing?
A memory locaton is an address that data is stored at in memory. DC = Death Counter. ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |
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Was it really necessary to quote that entire thing? A memory locaton is an address that data is stored at in memory. DC = Death Counter. nuh sorry for that I've deleted all quate . Mind if you check my understanding? there's I get but also some I don't get.. and is memory location about EUD or something? Completed Conditions: 1. MemoryLocation - Compares the value of an address with an inputted number. = About EUD? 2. CompareMemoryLocations - Compares the values of two addresses. = Compares something about EUD? Completed Actions: 1. SetMemoryLocation - Copies a value to a specified address. = Apply EUD's on a action? 2. CopyMemoryLocation - Copies the value of one address to another. =... 3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.=... 4. SetLocationFromDeath - Sets location values based on a death counter. *Can only set specified values to one DC value. =... 5. DCMath - Performs a math operation on a DC value. *DC1 add,subtract,multiply,divide,set DC2. Stores value in DC1. I may add more, like Sin, Cos, Power, etc. =..change unit deathes? nuh i don't think it is... 6. DisplayStat_TxtString - Displays a string from stat_txt.tbl. *Mainly for modding. I may make it read from a different tbl or a tbl unique to triggering. = Represent Used string values so far 7. [Reserved] 8. [Reserved] 9. SetGameSpeed - Sets the game speed & Multiplier. = change game speed during in the game 10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values. = Change supply values 11. SendUnitOrder - Sends a raw orders.dat ID to the specified unit(s). = Set order like attack or Hold or patrol 12. SetUnitTarget - Sets the order target. = attack only specified Units 13. SetUnitHP - Sets unit HP to a raw value. *Still testing. = Change HP value whatever you like 14. SetUnitShields - Sets unit shields to a raw value. *Still testing. = Change shield value whatever you like 15. SetPlayerVision - Sets vision for specified player(s). Allows for players 9-12. ![]() ![]() ![]() ![]() ![]() ![]() |
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Remember the game! P.s.: Feldspar.
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and is memory location about EUD or something? 1. MemoryLocation - Compares the value of an address with an inputted number. = About EUD? 2. CompareMemoryLocations - Compares the values of two addresses. = Compares something about EUD? 1. SetMemoryLocation - Copies a value to a specified address. = Apply EUD's on a action? 2. CopyMemoryLocation - Copies the value of one address to another. =... 3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.=... 4. SetLocationFromDeath - Sets location values based on a death counter. *Can only set specified values to one DC value. =... 5. DCMath - Performs a math operation on a DC value. *DC1 add,subtract,multiply,divide,set DC2. Stores value in DC1. I may add more, like Sin, Cos, Power, etc. =..change unit deathes? nuh i don't think it is... )6. DisplayStat_TxtString - Displays a string from stat_txt.tbl. *Mainly for modding. I may make it read from a different tbl or a tbl unique to triggering. = Represent Used string values so far 9. SetGameSpeed - Sets the game speed & Multiplier. = change game speed during in the game 10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values. = Change supply values 11. SendUnitOrder - Sends a raw orders.dat ID to the specified unit(s). = Set order like attack or Hold or patrol 12. SetUnitTarget - Sets the order target. = attack only specified Units 13. SetUnitHP - Sets unit HP to a raw value. *Still testing. = Change HP value whatever you like 14. SetUnitShields - Sets unit shields to a raw value. *Still testing. = Change shield value whatever you like 15. SetPlayerVision - Sets vision for specified player(s). Allows for players 9-12. ![]() ![]() ![]() ![]() ![]() ![]() Badlands 128 Minimap Colors I like
Platform 95 Minimap Colors Install 85 Minimap Colors What is this table, you ask? Ashworld 92 Minimap Colors I made images that list all the Jungle 105 Minimap Colors tiles' minimap colors arranged Desert 109 Minimap Colors by tileset groups (i.e. tileset Ice 94 Minimap Colors index.) Twilight 97 Minimap Colors I could make my own SCPM... |