Staredit Network > Forums > Modding Discussion > Topic: PalPack 2
PalPack 2
Nov 11 2020, 5:32 am
By: O)FaRTy1billion[MM]  

Nov 11 2020, 5:32 am O)FaRTy1billion[MM] Post #1

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Since I decided to play with palettes some lately, I have made a new PalPack to address some of the shortcomings of the original one.

Download!


What's New:

Generic tileset palette
This palette is essentially a weighted average of all the tilesets for use with doodads and the few units that have tileset-dependent colors. It is by no means a perfect palette, but it is good enough for a generic or preview palette.

Look at how clean that siege tank is:

Also, I highly recommend replacing DatEdit's Terrain.pal and Units.pal with GameTileset.act (be sure to change the extension).



Better Special Palettes
The original special palettes in PalPack were just the first column taken from the pcx files, which meant they were chunky with crazy banding and generally awful:


The new palettes have been generated with AlphaEdit, smoothed, and had some manual tweaks to make one more useful for editing:


Included is both palettes with zero blending for editing (e.g. ofire-edit.pal) and blended with black for previewing (e.g. ofire-prev.pal):




Happy GRP editing!

Post has been edited 4 time(s), last time on Nov 11 2020, 7:33 am by FaRTy1billion.



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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
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EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Nov 11 2020, 12:45 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

I've been using these for a little while and the special palettes are a huge improvement. Great work!



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Nov 11 2020, 4:35 pm A_of-s_t Post #3

aka idmontie

I'll ask the question since I've been out of the loop for so long:

How do I use these?



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Nov 11 2020, 11:08 pm O)FaRTy1billion[MM] Post #4

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Mostly they are just used when selecting the palette when converting GRPs to bitmaps, but they can also be used to repalette other images for converting back to GRPs. Pretty much GameBasic (for general unit grps), Icon-Wire (icons and wireframes), and perhaps the special palettes (explosions and special effects) are the ones that would be most frequently used.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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