Hi everyone!! I have a problem with my ums map... I try to show the effect of hallucination in the same place where this the unit, I used the hipper triggers and move location but still the hallucination takes to appear, if the unit is walking, the hallucination appears quite at his side and not to his feet as I wanted.
someone who knows how to do it please tell me?
None.
An artist's depiction of an Extended Unit Death
Use "Move Unit" to center the hallucinated unit onto the other unit's position. When you use "Create Unit At Location" it considers the hitboxes of units in that location, so the hallucination won't be perfectly on top of the other unit.
Player 8(Your conditions)Move Location SOME_LOC on UNIT owned by All Players at Anywhere.Create 1 HALLUCINATION_UNIT at SOME_LOC for Current Player. Apply properties.Move all HALLUCINATION_UNIT at Anywhere to SOME_LOC.Kill all HALLUCINATION_UNIT at SOME_LOC.Preserve Trigger. This of course is assuming that your hallucination is a burrowed unit or can otherwise stack on top of the unit you're creating the effect on.
Alternatively, use a power-up (like a Psi Emitter or Uraj Crystal) or an air unit as the hallucination. These won't have the collision issues when being created.
Thanks for the answer Roy!! , i use the move unit, but dont work perfectly...something Im doing wrong... please help mee
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None.
An artist's depiction of an Extended Unit Death
It seems to be working to me; you can make it a bit closer by moving your Move Location trigger above the trigger creating the hallucination.
It
is creating the hallucination effect where the unit is. The reason it looks like it's trailing when the unit moves is because:
- The initial animation for a hallucination death is very small
- A hallucinated death takes a long time to disappear
Attempting to predict where the unit will be and creating a hallucination
in front of it is a seriously complicated task, and would likely involve
EUDs or
http://www.staredit.net/topic/14204/ to detect the angle of movement, and a
location grid to finely tune placing the hallucinated unit in front of the target unit.
wooooo I thought it was easier... i try again... thanks for the answer!!
, i review skewed and grid locations!!
thanks!!!
None.
Two alternate possibilities (because as Roy said, the methods he mentioned are very difficult, especially for what you're trying to do):
1) You could create a shorter effect, such as a unit (like an Observer) dying.
2) You could create/kill more hallucinations for a larger effect, which will appear to be more centered due to the size differences.
Whatever you decide to do, I really don't think determining the future position of a unit is the avenue you'll want to take.