Looking for a Exsperience system without Death Counters, for two reasons:One, I would like it to not be shared experience. Two, I cannot use death counters due to the fact that I'll be having those units die via triggers quite oftenly, which would interfere with the experience system. Any help would be greatly appreciated thanks.
None.
You can use death counters for a computer player or you can use death counters for units that will not be used such as different power ups, mineral chunks/fields, unused buildings, critters, and other neutral units. And to keep track of experience of kills, you can use kill scores and razings. Here is a kill score database:
Collapse Box
TERRAN
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Units:
Marine - 100
Ghost - 350
Vulture - 150
Goliath - 400
Siege Tank - 700
SCV - 100
Firebat - 200
Medic - 250
Wraith - 800
Science Vessel - 1250
Dropship - 600
Battlecruiser - 2400
Valkyrie - 800
Gui Montag (Firebat) - 400
Civilian - 10
Sarah Kerrigan (Ghost) - 700
Alan Schezar (Goliath) - 800
Jim Raynor (Vulture) - 300
Jim Raynor (Marine) - 200
Tom Kazansky (Wraith) - 1600
Magellan (Science Vessel) - 2500
Edmund Duke (Siege Tank) - 1400
Arcturus Mengsk (Battlecruiser) - 4800
Hyperion (Battlecruiser) - 4800
Norad II (Battlecruiser) - 4800
Samir Duran (Ghost) - 700
Alexei Stukov (Ghost) - 700
Gerard DuGalle (Battlecruiser) - 4800
Special:
Vulture Spider Mine - 25
Buildings:
Command Center - 1200
Supply Depot - 150
Refinery - 150
Barracks - 225
Academy - 300
Factory - 600
Starport - 600
Science Facility - 825
Engineering Bay - 195
Armory - 300
Missile Turret - 150
Bunker - 150
Add-ons:
Comsat Station - 225
Nuclear Silo - 225
Control Tower - 300
Covert Ops - 225
Physics Lab - 225
Machine Shop - 225
Special Buildings:
Norad II (Crashed Battlecruiser) - 5000
Ion Cannon - 5000
Psi Disruptor - 3600
Power Generator - 600
Independent:
Independent Starport - 10
ZERG
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Units:
Zergling - 50
Hydralisk - 350
Ultralisk - 1300
Broodling - 25
Drone - 100
Defiler - 450
Infested Terran - 400
Lurker - 500
Overlord - 200
Mutalisk - 600
Guardian - 1100
Queen - 800
Scourge - 200
Devourer - 1100
Torrasque (Ultralisk) - 2600
Matriarch (Queen) - 1600
Infested Kerrigan (Infested Terran) - 4000
Unclean One (Defiler) - 900
Hunter Killer (Hydralisk) - 500
Devouring One (Zergling) - 100
Kukulza (Mutalisk) - 1200
Kukulza (Guardian) - 2200
Yggdrasill (Overlord) - 400
Infested Duran - 700
Special Units:
Larva - 10
Egg - 25
Cocoon - 10
Buildings:
Infested Command Center - 900
Hatchery - 900
Lair - 1200
Hive - 1500
Nydus Canal - 225
Hydralisk Den - 300
Defiler Mound - 450
Greater Spire - 1350
Queen's Nest - 525
Evolution Chamber - 120
Ultralisk Cavern - 825
Spire - 750
Spawning Pool - 225
Creep Colony - 120
Spore Colony - 195
Sunken Colony - 240
Extractor - 75
Special Buildings:
Overmind (With Shell) - 10000
Overmind - 10000
Mature Crysalis - 5000
Cerebrate - 2500
Cerebrate Daggoth - 2500
Overmind Cocoon - 4000
PROTOSS
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Units:
Dark Templar - 650
Dark Archon - 1300
Probe - 100
Zealot - 200
Dragoon - 500
High Templar - 700
Archon - 1400
Reaver - 800
Corsair - 700
Shuttle - 400
Scout - 1300
Arbiter - 2050
Carrier - 1900
Observer - 450
Dark Templar (Hero) - 400
Zeratul (Dark Templar) - 800
Tassadar/Zeratul (Archon) - 2800
Fenix (Zealot) - 400
Fenix (Dragoon) - 1000
Tassadar (Templar) - 1400
Mojo (Scout) - 2600
Warbringer (Reaver) - 1600
Gantrithor (Carrier) - 3800
Danimoth (Arbiter) - 4100
Aldaris (Templar) - 1400
Artanis (Scout) - 2400
Raszagal (Dark Templar) - 1300
Buildings:
Nexus - 1200
Robotics Facility - 900
Pylon - 150
Assimilator - 150
Observatory - 525
Gateway - 225
Photon Cannon - 300
Citadel of Adun - 600
Cybernetics Core - 300
Templar Archives - 750
Forge - 300
Stargate - 900
Fleet Beacon - 1050
Arbiter Tribunal - 1350
Robotics Support Bay - 375
Shield Battery - 150
Special Buildings:
Stasis Cell/Prison - 5000
Protoss Temple - 5000
Xel'Naga Temple - 5000
Warp Gate - 2000
NEUTRAL UNITS
◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
Critters:
Rhynadon (Badlands) - 10
Bengalaas (Jungle) - 10
Scantid (Desert) - 10
Kakaru (Twilight) - 10
Ragnasaur (Ash World) - 10
Ursadon (Ice World) - 10
You can then subtract the kill score / razings and set a custom score or set a custom death counter for the player that is gaining the experience.
None.
Even units like Cantina, Cave-in? Use SCMDraft2, they are more units.
None.
An artist's depiction of an Extended Unit Death
Even units like Cantina, Cave-in? Use SCMDraft2, they are more units.
Yes, those units work, too.
One, I would like it to not be shared experience.
No problem; death counters work perfectly for this. Just have each player have their own death counter to keep track of their experience. You can even use the same unit!
Two, I cannot use death counters due to the fact that I'll be having those units die via triggers quite oftenly, which would interfere with the experience system.
No problem; death counters work perfectly for this. When you kill a unit via triggers, you can simultaneously apply/adjust the experience system.
I don't see why you're trying to avoid death counters. Are you talking about how you'd actually keep track of who killed what? If that's the case, you should look into the
Kills to Cash wiki article (and replace "cash" with "experience") paired with the kill scores Mouse posted earlier.
You can the many units that SCMDraft has that could never die, such as Cave, Cave-in, Cantina, Vespene Geyser, Minerals, Mining Platform, etc... Those are all indestructible 'units' that you can't kill in-game, and I highly doubt you would need any reason to kill a mineral formation or vespene geyser via triggers.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Killing units via triggers does not modify the deaths count. And even if it did you know by how much since you wrote the trigger and thus you could compensate with a subtract deaths action.
Post has been edited 1 time(s), last time on Jun 17 2012, 9:26 pm by NudeRaider.
If you REALLY don't want to use death counters, you can use Custom Points. Plus, you can display Custom Points in a leaderboard. They aren't automatically shared, if you give 10 Custom Points to Player 1, the other players in his force won't get any unless you use triggers to even out the experience. Voila.
I think this may be the one numeric thing where death counters actually are not the best system to choose, because you can display custom points in a leaderboard directly. This is actually one of those extremely rare things blizzard had the foresight to add to the game that we mappers didn't need to figure out for ourselves.
Post has been edited 1 time(s), last time on Jun 17 2012, 8:39 pm by Vrael.
None.
I'm confused...For example the way I was referring to was:
Player 8 has suffered atleast 1 deaths of (unit)
Add 2 Custom score.
Set to 0 for deaths of (unit)
Preserve Trigger.
And since Player 8 is the only enemy, that would happen for every player. when I would want it to happen for each player each time they get the kill.
None.
http://www.staredit.net/starcraft/Kills_to_cashThis is what you want. replace "cash" with experience and you get the same result. Store exp in an unused death counter like cantina.
If you REALLY don't want to use death counters, you can use Custom Points. Plus, you can display Custom Points in a leaderboard. They aren't automatically shared, if you give 10 Custom Points to Player 1, the other players in his force won't get any unless you use triggers to even out the experience. Voila.
I think this may be the one numeric thing where death counters actually are not the best system to choose, because you can display custom points in a leaderboard directly. This is actually one of those extremely rare things blizzard had the foresight to add to the game that we mappers didn't need to figure out for ourselves.
While this is technically all true, you can also display kills of extended units (add 228 to the unit's ID) to display deaths on the leaderboard. So there really is no difference between custom score and death counters, except that death counters can be named (though this is a waste of a string IMO)
Killing units via triggers does not modify the kill count. And even if it did you know by how much since you wrote the trigger and thus you could compensate with a subtract deaths action.
This is one of those things that I really wish it did. We have no way to change kill count directly via triggers. If we did, we could make kills to cash truly perfect. Even if we just killed a unit via triggers, that would fix all our problems.
Post has been edited 2 time(s), last time on Jun 17 2012, 9:19 pm by rockz.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Something like this suffice?
Right now this is just set up to use kills. However, if you want points to add for both kills and buildings then you would switch "kills" to "kills and razings"
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Post has been edited 2 time(s), last time on Jun 18 2012, 12:01 am by staxx.
None.