Staredit Network > Forums > General StarCraft > Topic: Features Originally Planned for Starcraft
Features Originally Planned for Starcraft
Mar 9 2011, 4:21 pm
By: Heinermann  

Mar 17 2011, 7:51 pm samsizzle Post #21



wow that air unit swerving thing looks sweet... woulda made for an awesome space combat map.



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Mar 19 2011, 8:10 am O)FaRTy1billion[MM] Post #22

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The unused buildings all use the same graphic (the scout graphic, specifically). There is no way to get them to crash without modding.



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Mar 19 2011, 8:33 pm iCCup.xboi209 Post #23



I know you have to mod the unused buildings but idk what you need to do so they can work like buildings



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Mar 22 2011, 5:48 am Heinermann Post #24

SDE, BWAPI owner, hacker.

I was only posting features from the public beta (or slightly earlier). Unused buildings don't really have any image script or unit/order requirements/limitations to go with it, since most of that data has been removed.




Dec 26 2019, 11:01 am JC0451 Post #25



Hi people.
Heinermann, I need help with turning on debugging/developer mode in StarCraft 1 Beta. I wrote you a personal message with details, I am writing here if you do not notice my message.

P.S. I was able to launch a beta, server emulator, client emulator and create a match, there will be no questions how to find a beta version.



None.

Dec 26 2019, 1:57 pm Voyager7456 Post #26

Responsible for my own happiness? I can't even be responsible for my own breakfast

You may have better luck contacting Heinermann on Discord.



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Jan 1 2020, 7:54 pm UndeadStar Post #27



Quote from Heinermann
[*] Burst Lasers (Wraith upgrade. The wraith originally had a weak ground attack much like a Scout, and I am assuming the burst laser upgrade altered the attack to what it is now)
[/list]
According to my Starcraft game manual (still have that lovely thing), that refer to an old version on many points, the Wraith initially was anti-air only, and the burst laser upgrade was to enable the anti-ground attack.




Mar 14 2020, 10:15 am Tamamo-no-Bae Post #28



Any luck getting the Beta to run? The Betagate hasn't worked in ages as Battle.net changed, it was fun to mess around with it.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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