Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Best "Glowing" Unit Color
Best "Glowing" Unit Color
Apr 11 2010, 8:12 pm
By: LoveLess  

Apr 11 2010, 8:12 pm LoveLess Post #1

Let me show you how to hump without making love.

I am wondering if anyone has found a really good "glowing" color, one that draws your attention. It would be used for quest givers and really scream out, "LOOK AT ME!. It is on the Jungle tile set.



None.

Apr 12 2010, 12:39 am bobo Post #2



i really find color 16 to be cool its like a pulsing black\dark grey



None.

Apr 12 2010, 12:46 am Lanthanide Post #3



Note that extended colours look different on different operating systems and probably different versions of SC. I know that the 'cyan' colour in SCMdraft just looks like an ugly grey/speckled brown colour for me in Win7.

If you're using EUD actions and can directly control the value of the player colour then you'll be ok, though.



None.

Apr 12 2010, 1:20 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

13 looks like you stepped on an ant.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 12 2010, 3:07 am Oh_Man Post #5

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I think some colours actually crash users too, specifically Macs. So you may want to keep that in mind. Not sure which colours specifically, I'm sure its around SEN somewhere.

Also if your looking for colours simply to draw the players eye to the quest giver, then you don't even have to use extended colours, just use contrasting or obviously different ones.
Eg. the regular NPCs have blue colour, the quest givers have red. Pretty hard to miss.




Apr 12 2010, 5:23 am ImagoDeo Post #6



Quote from name:private_parts
I think some colours actually crash users too, specifically Macs. So you may want to keep that in mind. Not sure which colours specifically, I'm sure its around SEN somewhere.

Also if your looking for colours simply to draw the players eye to the quest giver, then you don't even have to use extended colours, just use contrasting or obviously different ones.
Eg. the regular NPCs have blue colour, the quest givers have red. Pretty hard to miss.

Very true. 65, although very pretty (approximating Pale Yellow 2 on Installation), crashed Ciara's mac when she tested it for me. Such a shame.

Be safe - go with red or some non-overflow color.



None.

Apr 13 2010, 1:37 am e(x)iLe Post #7



I've always liked pink as a stand-out colour. Just make sure to keep interactable NPCs the same colour and non-interactable NPCs a different colour and you're good to go. I wouldn't use contrasting colours like red/blue though.



None.

Apr 13 2010, 1:39 am Apos Post #8

I order you to forgive yourself!

EUD actions with Farty's green color. Or color 255 (With EUD actions) is an AWESOME white.




Apr 13 2010, 1:47 am O)FaRTy1billion[MM] Post #9

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Quote from Lanthanide
I know that the 'cyan' colour in SCMdraft just looks like an ugly grey/speckled brown colour for me in Win7.
SCMDraft has no correlation with the colors in StarCraft. On PC versions, at least, the colors are pretty consistent. Most of then don't change.



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Apr 14 2010, 11:55 pm poison_us Post #10

Back* from the grave

It changes for each tileset too, right? For example, I know by brute forcing that all colors work for Jungle (0-255), but I remember back a couple years and not all work for twilight.




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