6 Air Units In A Line Rotating Along A Point, clockwise, how would i do that? to make the line and then make the line move while keeping its straight line. the line basically represents a radius that u cannot touch or u die while fighting boss
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Mobile GridsLocation GridsChoose yer poison.
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What you're trying to do sounds pretty complicated so I doubt it's doable to a satisfactory level in sc, but in any case mobile grids are the way to go. Look them up in the wiki.
Well you could use a bunch of locations. Or, you could use some burrowed units. You can use a different type of burrowed unit for each hand position, and then use different player owners. This way, you can have a bunch of different hand positions that you can center//create//kill some hallus. You would just need to control the timing with deathcounts. Although, this is probably a bit advanced and you most likely won't want to take the time to make it. I can explain it in more detail if you want.
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Do you mean this?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
yes rockz thats perfect illustration, first how to make the line, i saw in millenium army mini game madness, theres a mini game where u control the head and theres a line of units that create the body following.
2nd) how to make the line go clocwkise and counterclockwise at will....
plz i've looked at the mobile grid at least 10x and am still clueless
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what you could do is have a unit at the end of the line and order that unit around in a circle while ordering units to and from the center to the unit.
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Ah, he had a unit constantly walking in a circle. Then, he orders units from the center of the circle to go to where the one running along the edges are. Once they get there, he deletes them. This way you get a "curvey" hand circling, and it won't be perfectly straight.
Although, Farty once made a map with the burrowed units like I described in my last post. I can try to find this map for you later tonight if you'd like.
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Or you could have the center as a crap load of stacked cannons or something and have an enemy air unit rotating around that the cannons shoot at.
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Or you could have the center as a crap load of stacked cannons or something and have an enemy air unit rotating around that the cannons shoot at.
The trouble with that is that there's no way to detect when the player is touching the line of photon blasts.
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Yeah there is. Just detect where the phtotons are firing at, then you know where the lu
line of photons are.
Or you could just use lrukers. Lots of stacked lurkers.
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So I was working on it, and you can't really make a PRETTY circle, but if you use spider mines explosions, you can make a line of approximately 6*1.5 squares at 30 degree intervals. I don't know a good way to actually ENFORCE that you can't go past the exploding mines.
This is the only way to move the spinning flame trap. If it's immobile, you can use burrowed units to make a perfect circle, and much more accurate.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
ok so theres the origin, then theres 12 ,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,10, 11 o clock. basically for each number, i need to have 5-6 burrowed zerglings for player 9 in a line starting from origin extending to the end point. then i move location of explosion 1-6 onto the burrowed lings by giving, centering, give,centering, then create 6 spider mines and kill 6 spider mines? how to make perfect circle with preplaced units, my hand isnt steady...
Basically my goal is to have a boss that starts at origin with his body, then after 10 seconds, he decides to "Detach His Head" and then proceed to rotate counter clockwise or clockwise, making him rotate is easy but to make a nice line that explodes each time he reaches 12, 1, 2 ,etc...
i've pretty much given up on the concept of 6 air units rotating along the point but plz explain your method rockz
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So I need one more thing from you. Do you want it mobile or non-mobile? If you like farty's method, it's not mobile.
This would be a mobile circle, a complete bitch to trigger, and would utilize air mobile grids (so no air units can be in the area). Spider mines would be used for the explosive effect, but wraiths could be used for the small red explosion. Mobile grids can work on .5x.5 tiles, so it's not that great (perfect would be .25x.25). As you can see, this one is at 0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, and 330. I'm a bit worried that the locations won't be able to detect units, especially near the edge and might be able to just stand there and get hit.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I order you to forgive yourself!
Just ask farty for his EUD enabler program and you can do all that with only one location and no burrowed units. (You center the location on the unit and then subtract or add to the X and Y coordinate. The only problem is that it won't work if you don't use the program.
It uses EUDs to move the location ...
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