Staredit Network > Forums > Technology & Computers > Topic: Pokemon for TI-84+!!!
Pokemon for TI-84+!!!
Dec 17 2009, 4:16 am
By: ProtoTank  

Dec 17 2009, 4:16 am ProtoTank Post #1



I shall be programming Pokemon for the Calculator. Hopefully this does not interfere with my attention in school or any other responsibilities that I have. If anyone wants to help I have no problem with that (PLZ HELP LAWL).
This will be taking place in Kanto



However, I want it to have a unique storyline different from that of red blue and yellow. It would be nice to have some help with that, thanks! Another area of help: Bitmap Art. For those of you talented individuals who can put SO much detail into a 32x64 sprite, I humbly ask your submission of 32x32 monochrome bmps to represent pokemon. Submit whatever you have, I guaruntee it will be better than the horseshit I have come up with in paint. >.<

Other help: Advice, tips, pointers. I am not a programming pro, I just like doing it. Any help would be nice. Things I need help on currently:

Coming up with a graphics rendering system (Rendering the graphics is doable, but storing bmps in the calculator is the tough part.)
Designing a navigation system: I am swaying between text based navigation and img based navigation. Because of the difficulty of render programming, and the limited processor/ram space on the calculator I am probably doing text based. However, the battles I would like to be graphical. I always liked the stupid battle effects in pokemon :D

ANY thought submission/help/criticism is welcome. thanks sen!

EDIT: Oh, here is the startscreen that I have.


Post has been edited 1 time(s), last time on Dec 17 2009, 4:28 am by ProtoTank.



I'm only here because they patched SC1 and made it free.

Dec 17 2009, 4:18 am Excalibur Post #2

The sword and the faith

20$ says you don't finish it.




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:ex:
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Dec 17 2009, 4:19 am MasterJohnny Post #3



Can it be for the ti 89 instead?



I am a Mathematician

Dec 17 2009, 4:19 am stickynote Post #4



What Ex says. SEN members are notorious for getting nothing done.



None.

Dec 17 2009, 4:20 am Falkoner Post #5



Check out the pkmngreydemo.zip at this site :P



None.

Dec 17 2009, 4:20 am Voyager7456 Post #6

Responsible for my own happiness? I can't even be responsible for my own breakfast

I came in this thread assuming there would be some sort of download.

I am most displeased.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Dec 17 2009, 4:32 am ProtoTank Post #7



Quote from Falkoner
Check out the pkmngreydemo.zip at this site :P

oh god. my heart just smashed into tiny pieces. I suppose it was foolish of me to think that it hadn't been done before.

EDIT: for the record, my title screen is WAY better. :D



I'm only here because they patched SC1 and made it free.

Dec 17 2009, 5:27 am MasterJohnny Post #8



Quote from ProtoTank
Quote from Falkoner
Check out the pkmngreydemo.zip at this site :P

oh god. my heart just smashed into tiny pieces. I suppose it was foolish of me to think that it hadn't been done before.

EDIT: for the record, my title screen is WAY better. :D

How about for ti-89!!?!!?!? I have seen some but they are not that great.

(and ex probably wants money now :P)



I am a Mathematician

Dec 17 2009, 6:24 am ProtoTank Post #9



Well, I never said that I was going to stop. Oh btw, I don't have a ti89, and I don't like using calculatorimages on the computer.



I'm only here because they patched SC1 and made it free.

Dec 17 2009, 5:34 pm CecilSunkure Post #10



You should just go with the usual storyline :)

I like the usual storyline.



None.

Dec 17 2009, 8:54 pm Doodle77 Post #11



You should get the game working before worrying about storyline.



None.

Dec 18 2009, 3:42 am rayNimagi Post #12



Good luck, man. It took my friend, who knows WAY too much about programming calculators, weeks to make a Tanks game with minimal graphics. I predict your graphics will be the hardest part!



Win by luck, lose by skill.

Dec 18 2009, 4:32 am O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

What language were/are you planning on using? xD



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Dec 18 2009, 5:33 pm payne Post #14

:payne:

Do it for TI-83+ and I can help on programming ^^



None.

Dec 18 2009, 8:54 pm ProtoTank Post #15



Quote from Doodle77
You should get the game working before worrying about storyline.

Benchmark moment today. I completed a render graphics system that portrays the character moving around on the screen. He can communicate with sprites that I have assigned coordinate values to do so, and he can read signs on buildings. This is the first part of the 3 part engine. The second part will be navigation in the menu (shouldn't be too tough). The third part will be tougher, I think. The third part will be the actual pokemon battle system.

EDIT:
Quote from CecilSunkure
You should just go with the usual storyline :)

I like the usual storyline.

I am playing through pokemon blue right now, making notes about the storyline :). I might change a couple things (Mostly due to calculator memory issues :/ )



I'm only here because they patched SC1 and made it free.

Dec 19 2009, 12:41 am Falkoner Post #16



Quote
The third part will be the actual pokemon battle system.

Check out this program, it does an amazing job, although I doubt there's room on the calculator for the necessary image space for all those Pokemon.



None.

Dec 19 2009, 1:56 am O)FaRTy1billion[MM] Post #17

👻 👾 👽 💪

Quote from payne
Do it for TI-83+ and I can help on programming ^^
83+ and 84+ are mostly compatible (with a few differences). Any programming that works on an 83+ should work on an 84+, as far as I know.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 19 2009, 2:45 am ProtoTank Post #18



My program is using the rendering method of xLIB, wich allows me to use tilesets that I can store as pics in the calculator. Right now, i have pallet town done.



I'm only here because they patched SC1 and made it free.

Dec 19 2009, 3:09 am O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

Quote from ProtoTank
I am playing through pokemon blue right now, making notes about the storyline :). I might change a couple things (Mostly due to calculator memory issues :/ )
But it's so much fun getting around that. :P
If you are using ASM then FindSym is a fun way. I was once working on a project where I put all the data in a separate "program" and then accessed it dynamically. There are also bcalls that allow you to archive or unarchive a variable... Worst case you do it in parts. Though with lack of color depth and resolution, that might save a lot of space.

Also if you are ever feeling adventurous, doing greyscale graphics is always fun. xD

Post has been edited 2 time(s), last time on Dec 19 2009, 3:20 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 19 2009, 6:10 pm ProtoTank Post #20



Quote from O)FaRTy1billion[MM]
Also if you are ever feeling adventurous, doing greyscale graphics is always fun. xD

Greyscale, lol. that seems hard.



I'm only here because they patched SC1 and made it free.

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O)FaRTy1billion[MM] -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
my server that was hosting it died
[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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