Staredit Network > Forums > SC1 Map Production > Topic: Nostalgia Bound
Nostalgia Bound
Jun 29 2009, 2:14 pm
By: JamaL  

Jun 29 2009, 2:14 pm JamaL Post #1



Alrighty, ladies and gentlemen: I'll keep this short. I'm making a bound, deliciously titled Nostalgia Bound, which will include at least 100 'classic' (hence the nostalgia) obstacles.

The game-play will resemble Level Up Bound's, as a 6x6 grid is versatile enough to make anything.


So: what I need you for, members of SEN, is ideas for the levels. As they will preferably go from easy to hard, feel free to claim the # / position of your obstacle.

Remember: the grid is 6x6.

The base image is available here, if needed:

X = explosion ; gray area = blocks

1. to and back. // Back & Forth // Oo.JamaL.oO
2. repeated. // Drag to Center (Fast Click) // Oo.JamaL.oO
3. to and back. // Step by Step // Oo.JamaL.oO
4. repeated. // The Diagonal Traverses // Oo.JamaL.oO
5. : 1 through 6 in order. // The Run // Oo.JamaL.oO
6. : 1 through 6 in order. // The Run: Reverse! // Oo.JamaL.oO
7. to and back. // Alternating Rows // scwizard
8. to and back. // Corner Blocks // pigy-G
9. to and back. // Halves // pigy-G
10. to to to and back. // Halves 2 // O)UnholyUrine
11. to to and back. // Untitled // DevliN
12. to to to to to to to and back. // Quick: Run! // Conspiracy & Oo.JamaL.oO
13. to and back. // Untitled // DevliN
14. 1, then 2. // Untitled // [Corbo]:]
15. 1 through 14, followed by 15. // Untitled // [Corbo]:]
16. // Untitled // Roy
17. JAM'S HERE
18. VIC'S HERE
19. to to to to and back. // Untitled // DevliN
20. SPIRAL HERE
21. : 1 through 16 in order, then and back. // The Run // O)UnholyUrine
22.
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As a prize for submitting an approved obstacle, you will receive a unit in the 'Contributors' box.



SCREENSHOTS //










DOWNLOADS //

Levels 1-20 intact: MAP DOWNLOAD

Post has been edited 19 time(s), last time on Jul 6 2009, 5:36 am by JamaL.



None.

Jun 29 2009, 4:51 pm scwizard Post #2



Alternating odd and even rows.



None.

Jun 29 2009, 5:04 pm JamaL Post #3



Similar to #3 in how it will be run, but sure. I'll add it soon -- doing some more basic trigger work at the moment.



None.

Jun 29 2009, 6:27 pm UnholyUrine Post #4



Like this...
X = explosion .. O = nothing

1.
X X X X X X
X X X X X X
X X X X X X
OOOOOO
OOOOOO
OOOOOO

2.
OOOOOO
OOOOOO
OOOOOO
X X X X X X
X X X X X X
X X X X X X

3.
OOOXXX
OOOXXX
OOOXXX
OOOXXX
OOOXXX
OOOXXX

4.
XXXOOO
XXXOOO
XXXOOO
XXXOOO
XXXOOO
XXXOOO

5. A little break. But not long enough for the person to finish from the bottom up... Must finish from middle...

And another classic one is...
B = Block ..
Numbers indicate Explosion in sequence
X = explosion
O = nothing.

1.
B B B B B 1
7 6 5 4 3 2
8 B O B B B
9 B B O B B
10 11 12 13 14 15
B B B B B 16

2.
B B B B B O
O O O O O O
O B X B B B
O B B X B B
O O O O O O
B B B B B O

3. Break.



None.

Jun 30 2009, 10:08 am DevliN Post #5

OVERWATCH STATUS GO

I should try to find my MegaMan Bound and see what good ones were in there. Hopefully I'll find something worth salvaging to contribute. :D



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 30 2009, 12:36 pm JamaL Post #6



That would be awesome, Devlin.


Perhaps unnecessary, but don't expect any updates to my post for a day or two -- going on a brief trip. After that, the magic will start.



None.

Jun 30 2009, 2:54 pm Dem0n Post #7

ᕕ( ᐛ )ᕗ

Ohhhh, looks nice Jamal!




Jun 30 2009, 4:56 pm UnholyUrine Post #8



No comments on my bound suggestions? :(



None.

Jul 1 2009, 3:13 pm Conspiracy Post #9



X = Explosion O = Empty

Code
XOOOOO
XOOOOO
XOOOOO
XOOOOO
XOOOOO
XXXXXX


Then
Code
OXOOOO
OXOOOO
OXOOOO
OXOOOO
OXOOOO
OXXXXX
XOOOOO


Then
Code
OOXOOO
OOXOOO
OOXOOO
OOXXXX
OXOOOO
XOOOOO


Then
Code
OOOXOO
OOOXOO
OOOXXX
OOXOOO
OXOOOO
XOOOOO


Then
Code
OOOOXO
OOOOXX
OOOXOO
OOXOOO
OXOOOO
XOOOOO


And finally
Code
OOOOOOX
OOOOOXO
OOOOXOO
OOOXOOO
OOXOOOO
OXOOOOO
XOOOOOO




None.

Jul 1 2009, 6:20 pm DevliN Post #10

OVERWATCH STATUS GO

Quote from Conspiracy
X = Explosion O = Empty
And just run up the right side to beat it? :P

My suggestion for that obstacle is to have some set of explosions at the end, to prevent running. Otherwise, you can run up the right side after the second or third explosion, and once you reach the second or third to last square, it will have reset so no explosions will be in front of you.

Here are a few I salvaged from an old bound of mine.
1. to to

2. to to to to

3. to
A note about this one, the black "X" is an actual explosion, while the red "x" represents the tile that will kill you.

Post has been edited 2 time(s), last time on Jul 1 2009, 9:31 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 1 2009, 9:31 pm pigy-G Post #11



Code
[1]
X X X O O O
X X X O O O
X X X O O O
O O O X X X
O O O X X X
O O O X X X
[2]
O O O X X X
O O O X X X
O O O X X X
X X X O O O
X X X O O O
X X X O O O

Code
[1]
X X X X X X
X X X X X X
X X X X X X
O O O O O O
O O O O O O
O O O O O O
[2]
O O O O O O
O O O O O O
O O O O O O
X X X X X X
X X X X X X
X X X X X X




None.

Jul 1 2009, 9:34 pm DevliN Post #12

OVERWATCH STATUS GO

I like the first one. Nice and simple.

The second one is identical to half of the one Unholy suggested. :P



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 1 2009, 9:42 pm pigy-G Post #13



Mines done differently, since theres only two explosions that have the same wait, there's really no 'First' explosion. So you have to double back in the center as apposed to just running up and left as in unholys.



None.

Jul 1 2009, 10:12 pm DevliN Post #14

OVERWATCH STATUS GO

That's true, though most of the time those types are runnable.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 2 2009, 12:51 am Corbo Post #15

ALL PRAISE YOUR SUPREME LORD CORBO

A run through and clear the rest spaces


Explode and clean the rest spaces




fuck you all

Jul 2 2009, 1:40 am JamaL Post #16



Thank you, everybody, for the contributions. My post has been updated (all of your suggestions have been used.)

Special thanks to Corbo & DevliN: creating the images yourself saved me a lot of time.

@Corbo: although your second is similar to UnholyUrine's #19, I still included it.



None.

Jul 2 2009, 2:38 am Conspiracy Post #17



Quote from JamaL
Special thanks to Corbo & DevliN: creating the images yourself saved me a lot of time.

I'm sorry, I couldn't open the file. If I could have, I would have...



None.

Jul 2 2009, 4:05 am Roy Post #18

An artist's depiction of an Extended Unit Death






Jul 2 2009, 11:18 am Devourer Post #19

Hello

X = Explosion
O = Nothing

OOO
OXO
OOO

OOO
OOO
OXO

OOO
OOO
OOX

OOO
OOX
OOO

OOX
OOO
OOO

OXO
OOO
OOO

XOO
OOO
OOO

OOO
XOO
OOO

OOO
OOO
XOO

And back.
(Spiral)
(This should be anlarged onto all fields. I just didn't want to make a big post.)



Please report errors in the Staredit.Network forum.

Jul 2 2009, 1:16 pm DevliN Post #20

OVERWATCH STATUS GO

Keep in mind that spirals are generally really easy because someone always finds a way to run without stopping. In this case, someone can run up the right as the explosions are still going off in the top middle and whole left side. Easy levels are great, but I think for a majority of people playing this one, a much needed challenge is in order. :)

In this case, I'd recommend throwing in some random explosions near the top. Defeats the spiral idea, yes, but makes it less of a gimme. Or perhaps the spiral leaves a trail. so really it's 2 or 3 explosions going off, leaving little room for error for runners.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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