i want to make halo rockets to fire under the valkyrie unit but in some instances it shoots on its hood. ive tried increasing the elavation of valkyrie and works fine in most enemies but my only problems is if it attacks a unit that has the same elevation to it, it will still shoot its rocket on its hood instead of under it.
and is there a way to spawn projectiles on some part of the unit? (like on its wings)
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Use imgul instead of imgol in the iscript.
EDIT - That would just decide if it spawns over or under the unit, if you want to change the placement of the spawn, then yes, like Nerdy said, you'd need to edit the .lo? file called in the .dat file.
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imgul? where will i put that? on valkyrie or in halo rocket iscript?
what i know about imgol is it makes some overlay image and i use it as an aftereffect of a weapon script (like burst laser creates arclite shock blast at impact). other than that i don't know
oh the .lo? i have lo?Edit but the problem is i don't know what program will i open and how that program works (what i only see is some buttons and a big box that has 2 box inside and i cant visualize what will i do bec i don't know whats in the .lo? file in the first place). can anyone help me out how to use lo.Edit?
btw is the 3x3 attack behavior in datedit has a fix range or the it can be lessened or increased to some extend?
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Imgul is like imgol except it draws under the unit. It's used in iscript.
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aw nice help
. you solved the most unecessary part of my problem thx
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I believe you'd replace the imgols in the valkyrie iscript.
In .loEdit, the big box represent the unit, the little boxes represent the over/underlay controlled by said .lo? The list is each frame of the potential unit.
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ok on valkyrie script but on where do i place this imgul thing? on attck animation? and what value will i place? i dont know where ill add this imgul on attack animation
ValkyrieGndAttkInit:
wait 1
nobrkcodestart
attackwith 1
attackwith 1
wait 4
attackwith 1
attackwith 1
wait 6
randcondjmp 128 ValkyrieLocal01
nobrkcodeend
gotorepeatattk
goto ValkyrieGndAttkToIdle
ValkyrieLocal01:
nobrkcodeend
playsndbtwn 1025 1029 # Terran\FRIGATE\TVkPss00.WAV, Terran\FRIGATE\TVkPss04.WAV
gotorepeatattk
goto ValkyrieGndAttkToIdle
then what .lo? file will i open that will able to spawn a missile UNDER the unit?
there are lots of lo? files (from a to x anyway whats the diff? of those?) but i don't see a file that has something to do with my problem. and what are these graphic offest? why do they have to be 2 or more? you see im frustrated of how this LoEdit works
ok ive tried to open the phoenix.lol and ive seen the green box is changing its place (from top to bottom cclockwise) as the frame continues to end 17. now what does that blue box do and why is the green box stays at the center? why does some units has to types of lo? file? (battlecr has lol and lox)
and lastly is there a lo? file of valkyrie?
Post has been edited 4 time(s), last time on Jan 9 2009, 10:50 am by Lunes Madness.
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sorry for double posting, i just want to keep this topic on top of the list hoping for someone to answer my ails.
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third post and nothing seems to notice...
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Responsible for my own happiness? I can't even be responsible for my own breakfast
You could try editing the iscript of the Halo Rockets, making them invisible and have the weapon spawn an underlay of the rocket graphic using imgul.
is it tmprmgraphicstart and tmprmgraphicend? okay better test it
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I'll be able to help you a bit more when I get my modding stuff back, but for now I'll give you that all the lo? files determine is where around the unit the overlay is placed, depending on the frame being displayed... imgol/imgul decide whether the image is over or under the frame where the lo? tells it to be.
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Responsible for my own happiness? I can't even be responsible for my own breakfast
I don't remember if tmprmgraphicstart also disables a unit's overlays/underlays... watch out for that.