Staredit Network > Forums > SC1 Map Showcase > Topic: Space Snipers v102
Space Snipers v102
Feb 6 2009, 4:21 am
By: Ultraviolet  

Feb 6 2009, 4:21 am Ultraviolet Post #1

We do a little trolling

This map isn't really anything special, it is just a new snipers map, with all the same features as regular snipers, on new terrain. I did not copy the triggers from the already in existence sniper map, but made my own. You will find the triggers at the bottom of the thread, which can be used to make your own snipers map based on that template. All that is needed to make the triggers functional are 4 locations per team and a missile turret for each player (to detect who is there and who is not). Obviously the missile turret can be changed, any of it can really.

Download Link

Map screenshot:


In-game shot:

Please don't mind the Apocalypse. Imo, every map maker should (and probably does) use hacks while testing.

Download Link

[attach=2837]

These triggers are the text triggers from Scmdraft 2.


Attachments:
Snipers Triggers.txt
Hits: 6 Size: 27.54kb

Post has been edited 2 time(s), last time on Feb 7 2009, 10:37 pm by NerdyTerdy.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Feb 6 2009, 2:34 pm Ultraviolet Post #2

We do a little trolling

Desert Snipers v101

Another snipers map I made on a different tileset using the triggers from the first.




My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Feb 6 2009, 2:57 pm Lt.Church Post #3



*poke* why didnt you just put the trigger in a txt file or a trg file and attack that aswell that way it wouldnt take up space, also DOUBLER POST!!



None.

Feb 7 2009, 10:28 pm Ultraviolet Post #4

We do a little trolling

Good idea, will* do that when I get done with this game I'm in :P

Edit: Done.


Post has been edited 1 time(s), last time on Feb 7 2009, 10:38 pm by NerdyTerdy.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
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[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
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