Ok, So I tried this out, and it turns out that it only subtracts 1 death every 2 seconds... (hence the such small amount of needed deaths)
That is the only trigger player 5 has (unless triggers using "all players" counts as his)...I'm just curious if it makes a difference having to use 30 instead of like 708 deaths.
relevant triggers
//-----------------------------------------------------------------//
Trigger("Team 1"){
Conditions:
Accumulate("Current Player", At least, 8, ore);
Actions:
Move Unit("Player 8", "Any unit", 1, "Obs", "Team 1");
Give Units to Player("Player 8", "Current Player", "Any unit", 1, "Team 1");
Minimap Ping("Team 1");
Set Resources("Current Player", Subtract, 8, ore);
Comment("Give Unit");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Team 2"){
Conditions:
Accumulate("Current Player", At least, 8, ore);
Actions:
Move Unit("Player 8", "Any unit", 1, "Obs", "Team 2");
Give Units to Player("Player 8", "Current Player", "Any unit", 1, "Team 2");
Minimap Ping("Team 2");
Set Resources("Current Player", Subtract, 8, ore);
Comment("Give Unit");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Set Deaths("Current Player", "Protoss Flag Beacon", Set To, 10);
Set Deaths("Current Player", "Protoss Beacon", Set To, 15);
Comment("Unit bonus starter");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Current Player", "Protoss Flag Beacon", Exactly, 0);
Actions:
Comment("Give Units");
Display Text Message(Always Display, "\x002\x006Heres your Guy!");
Set Resources("Current Player", Add, 8, ore);
Set Deaths("Current Player", "Protoss Flag Beacon", Set To, 30);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Comment("Unit minus");
Set Deaths("All players", "Protoss Beacon", Subtract, 1);
Set Deaths("Current Player", "Protoss Flag Beacon", Subtract, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 5"){
Conditions:
Always();
Actions:
Preserve Trigger();
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Comment("hyper triggers");
}
//-----------------------------------------------------------------//
None.