Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: make custom heroes in SCMDraft
make custom heroes in SCMDraft
Jul 24 2008, 1:30 pm
By: frank  

Jul 24 2008, 1:30 pm frank Post #1



i want to have super-units and super-super units (the names i will come up with later)
let A=unit
B=super-unit
C=super-super unit

in location XY, 1 B will replace 4 A, and 1 C will replace 4 B.

so i need 3 unique units of the same type of unit (e.g. marine). is there a way to make custom hero units and custom super-hero units, or am I stuck with two of each type (regular and hero [e.g. terran marine and jim raynor])

also i can't seem to find the hero unit for a corsair, so for the love of god is there a way to make custom heroes?



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Jul 24 2008, 1:33 pm Hug A Zergling Post #2



I don't understand what your asking... :wtfage:



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Jul 24 2008, 1:34 pm frank Post #3



eh...



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Jul 24 2008, 1:35 pm frank Post #4



two flies just past me... i think they're mating.

anyway. i need 3 ___UNIQUE___ marines, with ___UNIQUE___ properties.

like A would have 40 hp
B would have 160
and C would have 640

and A, B, and C would all be a marine (or at least look and talk and move like one!)

the dmg and armor if(DMG != 0 && AL != 0) would be different, too



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Jul 24 2008, 1:44 pm JaFF Post #5



No, there is no way of making a 3rd marine with the limitations of mapping. You can, however, make as many marines as you wish with modding, but I do not know much in that field.

Suggestion: replace marine with ghost? There are 5 ghost-type units, 4 with regular terran armor and no regeneration, and 3 with identical male models.

About the corsair: Raszagal is a corsair, even though it says "Dark Templar" in brakets.



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Jul 24 2008, 1:59 pm Clokr_ Post #6



However all the units that cannot be placed using the regular staredit won't be created with the CreateUnits trigger action.
The best you can do is use different units. Like marine -> raynor -> ghost or something.



?????

Jul 24 2008, 2:00 pm FoxWolf1 Post #7



There's no way to do it without being tricky about it: the map will only store stats for units that actually exist. But what you can do is try and work around those limits: for instance, take your marines A and B. Instead of creating them as A = Marine, B = Raynor, spawn them both as the same unit, with 160 hp, and create the type-As with 25% hp. As for different damage and armor, different players can be set to different upgrade amounts, so if you wanted your lower-healthed type-As to make up for it with damage, you could place them under the command of a player who has 10 attack upgrades; armor works the same way.



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Jul 24 2008, 2:02 pm JaFF Post #8



Quote from Clokr_
However all the units that cannot be placed using the regular staredit won't be created with the CreateUnits trigger action.
It's good that you reminded about that. There is a *not too elegant* workaround though - pre-place those units in a remote area, and use the Move Unit command when you need them.



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Jul 24 2008, 2:09 pm frank Post #9



WCIII's editor is better, isn't it?

looks like I'm leaving starcraft...



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Jul 24 2008, 3:51 pm Hug A Zergling Post #10



No, its not. No aspect of WCIII is better then StarCraft.



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Jul 24 2008, 4:17 pm DT_Battlekruser Post #11



Quote from Hug A Zergling
No, its not. No aspect of WCIII is better then StarCraft.

Wrong. They both have their advantages.

Of course Warcraft's editor is better, but you have to remember that Starcraft is a much older game, and Blizzard had no idea the UMS maps that people would be making when the first developed the Starcraft campaign editor.




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Jul 24 2008, 4:18 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well Wc3 editor belongs to a game that was created a few years after sc. So yes, it's more sophiosticated.
But when you get used to the limitations you will actually have fun mapping and inventing tricks to do things no one else does.
Also its way easier to learn and you can produce decent maps fairly quickly.

About your original question: There are a few units that have more heroes than just one. E.g. Templer, Dark Templar, Ghost and BC.




Jul 24 2008, 6:00 pm KrayZee Post #13



Quote from frank
WCIII's editor is better, isn't it?

looks like I'm leaving starcraft...
Isn't that an insult? Not to mention that WarCraft III map editor reflects the demand and expectations from the original StarCraft in 1998 to 2001...



None.

Jul 24 2008, 6:01 pm rockz Post #14

ᴄʜᴇᴇsᴇ ɪᴛ!

Bite the bullet and make level 1 and 2 a regular marine, with different HPs by setting the hp to some % instead of 100%. Level 3 can still be raynor, but level 2 can also have upgrades.

As for hero units you may not know existed:
Raszagal (Dark Templar) is a Corsair
Aldaris is a high templar (just attack, no abilities)
Arcturus Mengsk is a BC
Gerard DuGalle (Ghost) is a BC
None of these can be created in the map, you have to pre place them.

Also, I believe their attacks can't be changed (though I may be wrong) since they are just the same as the other unit they're based after, so Mengsk, DuGalle, and Norad all have the same attack, Aldaris and Tassadar, Corsair and Raszagal.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 24 2008, 7:12 pm O)FaRTy1billion[MM] Post #15

👻 👾 👽 💪

Quote from DT_Battlekruser
Quote from Hug A Zergling
No, its not. No aspect of WCIII is better then StarCraft.

Wrong. They both have their advantages.

Of course Warcraft's editor is better, but you have to remember that Starcraft is a much older game, and Blizzard had no idea the UMS maps that people would be making when the first developed the Starcraft campaign editor.
This is why we do modding and SCMLoader maps. :shifty:
You could make, in theory, 227 of the same unit (graphics, but different stats) with modding. :P



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Jul 24 2008, 7:48 pm frank Post #16



i just think that changing the stats of a unit at a location when certain conditions are met.... should be a basic trigger....

i'm not talking about the % hp and shield, or whatever, because that still isn't changing the base statistics



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Jul 24 2008, 11:30 pm Ahli Post #17

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

this is a list about what you can upgrade for terran marines:

Conditions: the marine cannot downgrade with technology (no level decresing)
1. starting hp %
2. armor and weapon upgrades
3. marine's range upgrade (shared with other players: give a marine with upgrades from another player to the human player; this technology level up cannot be reseted)
4. stimpack technology (same like 3, I think)
5. using hero marine (raynor) with better stats than the normal marine (and change his starting hp)
6. using a blind marine at start

-> you could make many levels...

101 (marine hp%) + 255 (armor upg) + 255 (weapon upg) + 2 (technology) + 100 (hero marine hp%, 0%hp = 1hp = not worth here) + 1 (blind marine at start; blind raynor would suck)
= 714 levels (deleted the bad upg lvl [100% marine hp -> 0% raynor hp and the blind raynor lvl]) for terran marine...

ok, now I'm waiting for the next ULTRADOTAMAP with a MARINE CLASS as a hero and 714 LEVELZ which is INCREDIBLE UNBALANCED because you start as a weak 1 HP MARINE and end up in a GODLIKE MARINE (raynor).

You could add even more:
-movement speed (burrowed units under your rine)
-a-click to fire (no autoaim at start :O and less accuracy with reallying every few trigger cycles for one [marine stops shoting or misses some shots])
-blind units in with every constellation (doubles your lvls)
-damage your unit somewhere else with a 0dmg-attacker

=> You can make incredible much levels... if you combine everything with everything you can have a few thousand ones...

~Ahli




Jul 24 2008, 11:35 pm Morphling Post #18



Quote from Ahli
this is a list about what you can upgrade for terran marines:

Conditions: the marine cannot downgrade with technology (no level decresing)
1. starting hp %
2. armor and weapon upgrades
3. marine's range upgrade (shared with other players: give a marine with upgrades from another player to the human player; this technology level up cannot be reseted)
4. stimpack technology (same like 3, I think)
5. using hero marine (raynor) with better stats than the normal marine (and change his starting hp)
6. using a blind marine at start

-> you could make many levels...

101 (marine hp%) + 255 (armor upg) + 255 (weapon upg) + 2 (technology) + 100 (hero marine hp%, 0%hp = 1hp = not worth here) + 1 (blind marine at start; blind raynor would suck)
= 714 levels (deleted the bad upg lvl [100% marine hp -> 0% raynor hp and the blind raynor lvl]) for terran marine...

ok, now I'm waiting for the next ULTRADOTAMAP with a MARINE CLASS as a hero and 714 LEVELZ which is INCREDIBLE UNBALANCED because you start as a weak 1 HP MARINE and end up in a GODLIKE MARINE (raynor).

You could add even more:
-movement speed (burrowed units under your rine)
-a-click to fire (no autoaim at start :O and less accuracy with reallying every few trigger cycles for one [marine stops shoting or misses some shots])
-blind units in with every constellation (doubles your lvls)
-damage your unit somewhere else with a 0dmg-attacker

=> You can make incredible much levels... if you combine everything with everything you can have a few thousand ones...

~Ahli
That's Intense



None.

Jul 24 2008, 11:51 pm stickynote Post #19



It is. Absolutely true. What I find fun about starcraft mapping is its limitations. It's challenging to come up with work arounds.
Quote from KrayZee
[quote=name:frank]WCIII's editor is better, isn't it?


[quote=name:frank]WCIII's editor is better, isn't it?

looks like I'm leaving starcraft...

I feel like I was slapped.



None.

Jul 24 2008, 11:59 pm Hug A Zergling Post #20



kk, at original question, i remeber seeing a firebat sprite that could move around and attack on its own. Could you use this? Or, is there anyway to make this human controllable/belong to a player?



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