Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Good Titles for Map?
Good Titles for Map?
Jul 7 2013, 11:53 am
By: MetalGear  
Polls
Which is the best title?
Which is the best title?
Answer Votes Percentage % Voters
Astral Allegiance 2
 
34%
Magic & Honor 3
 
50%
The Magic Rises 0
 
0%
None.
Marauder's Revel 0
 
0%
None.
Astral Carnage 1
 
17%
Spellcaster's Reckoning 0
 
0%
None.
Please login to vote.
Poll has 6 votes. You can vote for at most 1 option(s).

Jul 7 2013, 11:53 am MetalGear Post #1



The map is Temple Siege style, so the focus of the game is on one hero unit and involves a lot of skill with microing and using spells. What title best suits? Vote, thanks.



None.

Jul 7 2013, 6:37 pm Pr0nogo Post #2



These are all pretty generic, and not knowing the different themes, functions, and overall direction makes it difficult to vote in good conscious.




Jul 7 2013, 7:07 pm Azrael Post #3



What's the tileset? Some of these sound like space names.




Jul 7 2013, 7:20 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Titles should be memorable. I read all the options and then left for a couple hours to see what I could remember. I could only remember "Magic & Honor" and "Astral Carnage," and I thought "Astral Allegiance" was "Astral Alliance."

Of those three, "Magic & Honor" actually sounds like it's a game, whereas the other two sound more like two interesting words put together as a thought-provoking exercise.




Jul 7 2013, 9:17 pm MetalGear Post #5



Oh man, I'm not too good at this. Is there like a strategy or system of how to create cool titles for maps?

Here's the link for the map

Quote
These are all pretty generic, and not knowing the different themes, functions, and overall direction makes it difficult to vote in good conscious.

It's like Temple Siege, same functions basically.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: NudeRaider