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Starcraft 2 Fastest, Starcraft 1 Community Rebuilding

Creator: Endless
Time: Apr 22 2012, 4:32 pm

Post #1     Endless Apr 22 2012, 4:32 pm

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TGLab Presents
Fastest Space
Created by Endless and Firebat
(user posted image)

Map Info

This is a Starcraft 2 remake of the popular Starcraft 1 Fastest Possible Map VGT Space. This map is unique in that its resource flow is similar to that of SC1 Fastest maps rather than providing nigh-unlimited resources and eliminating strategy.


(user posted image)

Features
  1. Unlimited Workers Can Mine
  2. Chokes Scaled To SC1 Fastest
  3. Community Site


Promotion and community building

In an effort to popularize the map, I've created a community site, TGLab.tk, where you can find players and tournaments. Players also will be directed to channel TGLab for finding other players.



Finding Games

You can find the map to play with your friends by searching for "TGLab Fastest Space" on the NA Server, and selecting the map published by "Endless". Please make sure to click "Open to Public" so that the map gains popularity. You can also find players in the channel "TGLab" or on the community site "TGLab.TK"

Please help rebuild the fastest community^^
(user posted image)
This post was edited 3 times, last edit by Endless: Apr 22 2012, 10:00 pm.

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Post #2     Roy Apr 22 2012, 5:15 pm

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Moved to showcase forum.

It would be nice if you provided some screenshots of the actual map. I want to see how close you kept it to the original.

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Post #3     Endless Apr 22 2012, 10:01 pm

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Added. We've replicated SC1's Fastest dimensions to the tile.

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Post #4     Ahli Apr 22 2012, 10:17 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Endless
Added. We've replicated SC1's Fastest dimensions to the tile.
Watch the left and right middle base's chokes:
(user posted image)
And then look at yours:
(user posted image)

But at least you made the map close to symmetrical.

(user posted image)
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Post #5     DevliN Apr 22 2012, 10:25 pm

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SOMETHING STATUS GO
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Looks like the original fastest map was imbalanced for middle-right. I think the SC2 version's symmetry is much better, although it looks like mid-left's choke is thinner than mid-right's.

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Post #6     Jack[RCDF Apr 22 2012, 11:14 pm

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I'm not a pro fastest player so I could be totally wrong but because mid left and right, and top and bottom have shorter entryways, they should have wider entries to offset the fact that their defences will stick out into the center, unlike the diagonals. Having said that, their defence will be weaker because it has more ground to cover and is more accessible.

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Post #7     ClansAreForGays Apr 23 2012, 1:00 am

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Just played the fastest that's out already.


It's horrid and I thank you.

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Post #8     Mini Moose 2707 Apr 23 2012, 1:05 am

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Everything was beautiful and nothing hurt.
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Quote from Jack[RCDF
a pro fastest player
I'm sorry, a what? :lol:

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Post #9     Jack[RCDF Apr 23 2012, 1:48 am

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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Quote from Mini Moose 2707
Quote from Jack[RCDF
a pro fastest player
I'm sorry, a what? :lol:
<.< some people are really good at it, even though the skill level is lower than melee it has its own strategy to it.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
Magnificent!
Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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