Staredit Network > Forums > SC1 Mapping Tools > Topic: .Trg Importing Problems
.Trg Importing Problems
Feb 7 2012, 1:32 am
By: Commando950  
Polls

Feb 7 2012, 1:32 am Commando950 Post #1



Hey I gonna need some help.I use SCMDRAFT (Best editor in my opinion :D ). I want to know how can I import a .trg file into scmdraft so I can add some cool stuff in my map!!!

Question to answer:How can I import a .trg file to scmdraft?

Should be fairly simple!

Hope someone can help!!!

Post has been edited 1 time(s), last time on Feb 7 2012, 1:43 am by Commando950.



None.

Feb 7 2012, 1:39 am Lanthanide Post #2



AFAIK you can't. .trgs are used by staredit and possibly Starforge.

I expect you'll probably get severity for this topic name and poll.



None.

Feb 7 2012, 1:47 am Commando950 Post #3



I guess that was harsh?Getting rid of that.Someone pointed me to forum rules.It blew my mind. :unsure:



None.

Feb 7 2012, 1:56 am jjf28 Post #4

Cartography Artisan

Something you could try if SCMDraft has no way to directly open them...

import the triggers into a map in starforge, save the map, open the map with scmdraft, go into trigger editor (not classic mission triggers), copy the triggers, open your target map, paste them, save up



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 7 2012, 2:20 am Roy Post #5

An artist's depiction of an Extended Unit Death

You can also import/export with Xtra Editor, if that's a viable option.




Feb 7 2012, 3:01 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/?p=oldwiki&s=72
Unless I'm very much mistaken, you should also be able to copy the *.trg data (minus the CUWP and Strings) directly into the other chk.

If for some godawful reason you're using something so advanced it's crashing both starforge and xtra.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2012, 9:34 pm Commando950 Post #7



Thanks for the help!!!Probably be able to import it in one of the ways that was said. :D



None.

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[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
[01:33 pm]
Voyager7456 -- You need to do some GPTP plugin shit if you want to avoid that
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