SC2: Heart of the Swarm - New Units, Previews
Post #62
NudeRaider
Oct 18 2011, 12:32 pm
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You're not old until the past seems more fun than the future.
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New theories about the Zerg unit:
![]() ![]() source: http://starcraft2.ingame.de/forum/showthread.php?t=216680 Also. Kerrigan ingame: This post was edited 2 times, last edit by NudeRaider: Oct 18 2011, 12:53 pm. |
Post #63
UnholyUrine
Oct 18 2011, 5:55 pm
Post #64
Lanthanide
Oct 18 2011, 8:09 pm
Post #65
DevliN
Oct 18 2011, 10:05 pm
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SOMETHING STATUS GO
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Not to mention the ability to shoot out Infested Terran eggs.
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Post #66
UnholyUrine
Oct 19 2011, 8:26 am
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I choose you!.. um.. if that's alright with you...
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No, i was thinking more along the lines of a nydus canal, where you load it onto the unit, and you can unload it off the unit.
Except in this case, the zerglings/ground units will be shooted out. That's one way to give zerg a cliff-jumping ability. see? more than a derivative of broodlord, which is really just a derivative of Queen+Guardian but honestly, it's not about creativity. Of course they have the capacity to think of that stuff. What I should be saying is I highly doubt they will produce that unit. Their production team probably have never thought of putting such a groundbreaking concept in, because it is too risky for their supposed "delicate" balance. They will probably look into their previous games and find examples from those to put into SC. The hard truth is that companies aren't willing to take risks anymore, and it's pretty evident that it's going to be a ground-to-air ranged unit with maybe a spell or two thrown into the mix. Maybe it'll be equally just as awesome. But, remember all that amazing stuff in the earliest sc2 trailers? The Mothership with blackholes and planet-crackers, Infesting barracks to build infested marines... etc. etc. In the end, they were all nerfed to the point that the Mothership is pretty much a fat version of the arbiter, and the infestor shoots infested marine eggs, which comes from nowhere and doesn't even make sense. So, the point stands that they would never risk having a totally new concept unit like that hurls built unit across the battlefield like it was an infested terran egg. .. |
Post #67
Lanthanide
Oct 19 2011, 9:48 am
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So what you're really saying is you want an overlord that can't fly and instead of unloading units underneath as it flies around, it launches them projectile-style.
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Post #68
ClansAreForGays
Oct 20 2011, 12:29 am
Post #70
Roy
Oct 20 2011, 2:30 am
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Everything green is safe to eat.
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From this perspective, that sounds like an awful unit to be added in the Zerg arsenal.
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