A number of those listed can be seen here:

However, cloaking seems harder as it's just a 'bit' stored among other items

+0xDC - Status (32 bits total)

10th bit - checked for cloak?

There's no simple way to read a single bit but perhaps with a series of triggers you could accurately read the 10th bit...

10th bit - checked for cloak?

11th bit - deals with doodad states? if set, is disabled

12th bit - Unit cloaking doesn't need energy decrease

13th bit - Unit is in unbreakable code section? Cannot receive orders

14th bit - Set by nobrkcodestart

16th bit - cannot attack if set

18th bit - Is a Building?

27th bit - Invincible

29th bit - Speed upgrade

30th bit - cooldown upgrade

Assuming all other bits are empty, need to filter out bits 11-14, 16, 18, 27, 29, 30; 9 values, would require 512 triggers... bit unreasonable; Assuming 13, 14, and 16 are constant for this endeavor we're down to 6 values, 64 triggers, still don't like those numbers, have doodad state (11th) and isBuilding (18th) as checkboxes in EUDGen, horrah! 16 triggers, with something like the following method:

Need to filter bits: 12, 27, 29, 30.

8th adds 128

1st-7th add up to 127

Triggers would have to be something of the like:

Status is at least 2^12+2^27+2^29+2^30+128, status is at most 2^12+2^27+2^29+2^30+255

Status is at least 2^12+2^27+2^29+128, status is at most 2^12+2^27+2^29+255

...

...

Status is at least 128, status is at most 255

Rs_yes-im4real - Clan Aura -

jjf28.net84.netReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.