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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Moderators: Administrators, Global Moderators
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Topic Replies Views Starter / Time Last Post
Pinned Topics

Modeling Resources
 WIP
11 8200030 Apr 24 2010, 7:15 pm
Jack
Jan 10 2013, 4:06 pm
Ahli

Terraining Tips
 Requires Community's help!
42 24471 Jun 25 2010, 12:52 am
payne
Mar 22 2012, 5:02 am
DevliN

Rules
 Topics shall have...
2 5991 May 1 2010, 8:42 am
Ahli
Dec 1 2010, 1:29 am
Tempz

Icon requests
 
36 19271 May 12 2010, 4:16 am
Jack
Nov 22 2010, 10:45 pm
UnholyUrine

Mapping Tutorials for SC2 - Youtube
 A library :)
59 26687 May 27 2010, 2:11 pm
Devourer
Oct 31 2010, 8:50 pm
Tempz

FAQs
 Read before asking questions
2 5877 Aug 29 2010, 10:27 pm
payne
Aug 30 2010, 4:21 am
payne

Text Trigger Editor
 
0 6463 May 21 2010, 7:41 pm
13Stallion
May 21 2010, 7:41 pm
13Stallion

Textures, Icons, and GUI Resources
 Tutorials, downloads, and more. Eventually.
3 7352 May 13 2010, 12:58 am
Jack
May 13 2010, 12:59 am
Jack

Rules
 Read ! Listen ! Whatever !
0 5063 May 1 2010, 8:37 am
Ahli
May 1 2010, 8:37 am
Ahli
Forum Topics

New to Galaxy Editor, Old to World Editor.
 
0 3644 Nov 4 2018, 5:50 am
Keli
Nov 4 2018, 5:50 am
Keli

Migrate from Ability Behaviors to Ability Effect Instants
 Icons that disappear vs Icons that show cooldown.
3 3768 Jun 1 2017, 1:34 am
rockz
Jun 6 2017, 9:42 am
TF-

Reduce selection radius
 Make small units easier to click on, make big units smaller to c
6 3665 Mar 1 2017, 1:48 am
rockz
Apr 7 2017, 1:59 pm
Ahli

Autocast
 Why is this so hard?
4 3466 Mar 29 2017, 8:18 am
rockz
Mar 30 2017, 5:43 pm
rockz

sc2 butts
 
15 9111 Dec 10 2016, 9:21 am
IskatuMesk
Mar 2 2017, 11:01 pm
IskatuMesk

Money Display
 
0 2648 Jan 29 2017, 8:28 pm
Bolshevik09
Jan 29 2017, 8:28 pm
Bolshevik09

Adding/removing abilities
 
4 5142 Jan 5 2015, 12:46 am
MetalGear
Jan 16 2017, 2:25 am
Wertyu

Major Team Color issues
 
1 3532 Oct 12 2015, 2:36 pm
StratosTygo
Apr 2 2016, 4:05 pm
Alzarath

Structures won't build
 Yeah, it's this A-hole again with another issue with the edi
2 3643 Aug 31 2015, 12:55 am
StratosTygo
Sep 3 2015, 2:33 am
Ahli

Skipping Triggers
 
4 5230 Jul 5 2015, 8:45 pm
StratosTygo
Jul 9 2015, 7:58 pm
payne

Unable to delete or rename regions, points, start locations, etc
 Help!
2 4930 Mar 6 2015, 6:35 pm
enkei
Mar 14 2015, 12:05 pm
Ahli

UI - Text crawl works, but can't handle multiple lines of te
 
2 4479 Mar 6 2015, 9:23 pm
enkei
Mar 14 2015, 11:54 am
Ahli

How do you keep the camera steady?
 Editor issue
1 4704 Feb 16 2015, 9:43 pm
StratosTygo
Mar 3 2015, 2:52 pm
Ahli

How do you change building placement size?
 How do you change building placement size?
1 3562 Mar 3 2015, 1:27 am
StratosTygo
Mar 3 2015, 10:33 am
Ahli

How do you convert Maps to Mods?
 having another issue.
2 3984 Dec 23 2014, 1:26 am
StratosTygo
Dec 26 2014, 11:39 pm
Generalpie

How to delete actors and some other things
 HAving a problem with SC2's editor (what a surprise!)
4 4706 Dec 21 2014, 5:06 am
StratosTygo
Dec 22 2014, 8:08 am
Ahli

I need help with..to find (Bring Trigger in Sc1 but in SC2)
 
9 6251 Oct 7 2014, 7:02 pm
SHANE-009
Oct 9 2014, 11:33 pm
SHANE-009

Simulate "Tileset-Index"
 How would I?
3 4958 Jun 6 2014, 11:25 am
Devourer
Jun 6 2014, 12:03 pm
Ahli

Resources / Articles for ability chagres
 (command card buttons/icons)
3 4859 May 29 2014, 2:41 pm
Dabbu
May 30 2014, 7:15 am
TF-

make a hero bar
 
10 6509 May 6 2014, 4:28 pm
ashu666
May 14 2014, 10:41 pm
ashu666

AI - looking for simple Mass Attack solution
 
8 5407 Apr 20 2014, 8:20 pm
harsap
Apr 21 2014, 9:01 pm
payne

Pages: 1 2 328 >

Members in this forum: None.

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


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