Staredit Network > Forums > SC2 Assistance > Topic: Structures won't build
Structures won't build
Aug 31 2015, 12:55 am
By: StratosTygo  

Aug 31 2015, 12:55 am StratosTygo Post #1

I'm trying for the 3754254274th time to make a mod for my Star Adairis campaign, and i've run into the most absurd and STUPID problem yet.

So I copied a bunch of Protoss buildings and changed them to make a new race, most of the structures WILL NOT construct, they will be placed down and stuck on 0 progress and (whatever health they started with)

Here's the most annoying part.

The structures that were based on the:

Work fine, all the others (about 8 or 9)

have the aforementioned issue.

Aug 31 2015, 5:13 pm Sand Wraith Post #2


I'll try my best to advise but I haven't run into such a problem before.

Potential problems:
-method of building (Zerg method, Terran method, or Protoss method)?
-Animation (did you change/fiddle with the building animations)?
-Do structures appropriately have Requires Psi (not) checked?

Sep 3 2015, 2:33 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Make sure the building has the "Build in Progress" ability.

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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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