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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Topic Replies Views Starter / Time Last Post

[Solved] detecting that a building was built
 and getting the reference on it
3 3141 Apr 26 2010, 6:03 pm
Ahli
Apr 26 2010, 7:43 pm
Centreri

Camera
 I want to disable the zoom only
3 3171 Apr 26 2010, 1:56 am
Apos
Apr 26 2010, 7:39 pm
Centreri

Changing the color of Dialog/Button Boxes
 
0 2836 Apr 26 2010, 3:10 am
LoveLess
Apr 26 2010, 3:10 am
LoveLess

Simple Subtraction
 
8 3857 Apr 25 2010, 10:25 pm
Morphling
Apr 26 2010, 1:38 am
Morphling

Changing Unit Data
 
1 2757 Apr 25 2010, 11:06 am
Lord Malvanis
Apr 26 2010, 12:24 am
Swampfox

Builder Menu
 for a second SCV
2 3000 Apr 25 2010, 12:16 pm
Ahli
Apr 25 2010, 10:50 pm
Ahli

"Kill Score"?
 A friend and I are about to finish a nexus
3 4724 Apr 25 2010, 4:08 pm
Devourer
Apr 25 2010, 6:40 pm
Centreri

Heal trigger with "Bring" ?
 1st topic, woo!
8 4426 Apr 24 2010, 8:41 pm
payne
Apr 25 2010, 3:16 pm
Centreri

Ordering Units
 
4 3431 Apr 25 2010, 3:21 am
LoveLess
Apr 25 2010, 2:36 pm
LoveLess

Troubles Opening SCII
 
2 3065 Apr 25 2010, 3:56 am
Rantent
Apr 25 2010, 8:46 am
Jack

Suggestions for me?
 No experience with modeling
1 3346 Apr 24 2010, 11:30 pm
Swampfox
Apr 25 2010, 1:07 am
Jack

Close a window!?
 D=
2 2928 Apr 24 2010, 10:15 pm
payne
Apr 24 2010, 11:04 pm
payne

Set passive attacks and EXP
 moving bunkers...
0 2821 Apr 24 2010, 10:55 pm
Devourer
Apr 24 2010, 10:55 pm
Devourer

Centering Camera
 
5 3265 Apr 24 2010, 10:00 pm
LoveLess
Apr 24 2010, 10:36 pm
payne

Import?
 1st topic, woo!
1 3047 Apr 24 2010, 8:42 pm
payne
Apr 24 2010, 9:44 pm
payne

Pages: < 1 « 26 27 28

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[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[07:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
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