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General StarCraft
General StarCraft
Talk about StarCraft and battle.net in general.
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Topic Replies Views Starter / Time Last Post

Glitches
 There was one I couldn't do
10 5038 Oct 26 2008, 4:17 am
Falkoner
Oct 26 2008, 9:10 pm
Falkoner

MapSpeed v1.0
 
12 10090 Oct 8 2008, 4:00 am
O)FaRTy1billion[MM]
Oct 20 2008, 4:26 am
O)FaRTy1billion[MM]

STARCRAFT.. and WHAT MAKES IT TERRIBLE
 
18 4854 Sep 17 2008, 2:16 am
Sand Wraith
Oct 20 2008, 1:39 am
FatalException

The Gauss Rifle
 How many bullets?
30 9295 Oct 6 2008, 7:19 am
KrayZee
Oct 19 2008, 5:36 pm
MadZombie

File Crash.. or something..
 
11 5328 Oct 17 2008, 12:51 am
l)ark_ssj9kevin
Oct 19 2008, 1:14 pm
Vi3t-X

SCMDRAFT without StarCraft.
 
3 3206 Oct 15 2008, 1:54 pm
Groovu
Oct 16 2008, 1:35 am
Falkoner

Starcraft Movie
 Wide Screen edition
4 3342 Oct 15 2008, 4:39 am
DaltonSerdynski
Oct 15 2008, 1:16 pm
Hug A Zergling

B.net gateways
 
5 3875 Oct 11 2008, 5:08 pm
I)eathBringer
Oct 13 2008, 3:14 am
Vi3t-X

STARCRAFT.. and What MAKES IT GREAT!!
 
10 4965 Sep 16 2008, 1:49 am
UnholyUrine
Oct 8 2008, 3:02 pm
Zhuinden

Camelot Systems
 History Lesson
17 6728 Oct 2 2008, 1:58 am
ClansAreForGays
Oct 6 2008, 3:30 am
O)FaRTy1billion[MM]

Old EUD Map
 
6 4438 Sep 23 2008, 1:37 am
Groovu
Sep 28 2008, 4:46 pm
stickynote

Starcraft Blacklist
 dusscusion about the BL
4 5221 Sep 21 2008, 12:16 pm
Darkmapper
Sep 21 2008, 5:36 pm
ClansAreForGays

Starcraft
 vs
16 6636 Sep 15 2008, 11:07 pm
steacoon
Sep 18 2008, 7:29 am
BeDazed

Good Starcraft AI
 GIEV ME!
1 3813 Sep 17 2008, 9:04 am
Revelade
Sep 17 2008, 6:24 pm
poiuy_qwert

STARCRAFT.. and WHAT MAKES IT TERRIFIC
 
0 4066 Sep 17 2008, 3:53 am
KrayZee
Sep 17 2008, 3:53 am
KrayZee

BOTS
 host bots, triv bots, spam bots(grr)
3 3891 Sep 16 2008, 10:10 pm
steacoon
Sep 16 2008, 11:50 pm
Falkoner

Test
 New Forum
0 3650 Sep 15 2008, 10:45 pm
Moose
Sep 15 2008, 10:45 pm
Moose

Patch 1.3 - Hack's elimiated FINALLY!?
 
4 4165 Sep 12 2008, 3:45 pm
NaDa
Sep 12 2008, 7:09 pm
O)FaRTy1billion[MM]

Monthly Map Digest
 Too much spare time! :P
8 5131 Jun 9 2008, 1:49 am
UnholyUrine
Jun 9 2008, 7:51 pm
Brontobyte

Pages: < 1 « 17 18 19

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[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[07:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[07:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[04:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
[2023-9-26. : 5:25 pm]
Ultraviolet -- nukes).* lol
[2023-9-26. : 5:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
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