Staredit Network > Forums > General StarCraft > Topic: Starcraft Blacklist
Starcraft Blacklist
Sep 21 2008, 12:16 pm
By: Darkmapper  

Sep 21 2008, 12:16 pm Darkmapper Post #1



Hello Guys. Sometimes i log in in Bnet and click "join", then is there the Blackslist.
Does somebody know why it exists or how to remove this?
Thx



None.

Sep 21 2008, 2:22 pm l)ark_ssj9kevin Post #2

Just here for the activity

It happens when:
You keep clicking "Join" and leaving join frequently
You keep leaving games after about 5-15 seconds
Blizzard hates you :P



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Sep 21 2008, 3:11 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

I believe it has a lot to do with the immense strain on the servers caused by D2 botting. Instead of just changing the d2 bnet, they decided to change everyone's bnet which would prevent rapidly changing games.

In D2, you get "realm down", in SC, you get the blacklist.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 21 2008, 4:50 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

It's similar to the "too many server request errors"... If you do too many commands too fast that happens. >.>



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Sep 21 2008, 5:36 pm ClansAreForGays Post #5



It's probably the gayest thing to ever happen to B.net starcraft. I say starcraft because WC3 actually doesn't have to put up with this shit.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
Please log in to shout.


Members Online: 9jordanc81100eb3, Roy, Pandut, nosbodysza5903