Staredit Network > Forums > General StarCraft > Topic: Patch 1.3 - Hack's elimiated FINALLY!?
Patch 1.3 - Hack's elimiated FINALLY!?
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Sep 12 2008, 3:45 pm
By: NaDa  

Sep 12 2008, 3:45 pm NaDa Post #1



Bug Fixes
- Fixed a communication bug affecting third party leagues.
- Alt-F6 no longer stalls the game on Windows. (Fixed bug that prevented people from being aware that Alt+F6 stalled the game on Windows.
- Game now works correctly on versions of Mac OS X which do not support 256-color mode.

With that been said, does that mean zerg mineral hack is gone forever?, i mean mabey starcraft is finally free of those cheaters



None.

Sep 12 2008, 3:46 pm IskatuMesk Post #2

Lord of the Locker Room

Why the hell is this in the modding projects forum?



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 12 2008, 4:01 pm NaDa Post #3



oh srry i ment to post in general, can a mod move plz?



None.

Sep 12 2008, 6:20 pm Fisty Post #4



Good for some, but bad for others, such as modders.



None.

Sep 12 2008, 7:09 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Where exactly does this go..?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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