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Joined: Apr 6 2008, 12:57 am
Last Active: Mar 20 2013, 12:29 am
Status: Offline
Display Name: Tank_7

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Activity: 240
Posts: 211
Posts Per Day: 0.08
Topics: 23
Minerals: 228

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[03:41 am]
jjf28 -- if you need to have a trigger cycle inbetween spawning the observer and moving the bunker, you can place down a location after checking that the spot's valid, then use the stack trick, should work 100%
[03:39 am]
jjf28 -- as in test that the test bunker fits onto the map, then do the 'real' thing
[03:38 am]
jjf28 -- use a test bunker, then observers + real bunker?
[03:38 am]
A_of-s_t -- Corbo
Corbo shouted: my business is falling appart guys
Couldn't even get off the launch pad ;(
[03:36 am]
Dem0n -- nothx :wob:
[03:36 am]
jjf28 -- Dem0n
Dem0n shouted: But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
move it into position using EUPs :wob:
[03:34 am]
Dem0n -- I essentially want to limit the amount of time the other players can see a certain player's building at the bottom of the screen, but I can't think of a way to only have the observers spawn once. I thought up of some easy ways, but they don't work :|
[03:34 am]
Dem0n -- But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
[03:33 am]
Dem0n -- I'm making a map where players can place fire (invisible burning buildings) on the map, but none of the players have vision of themselves, so I'm trying to grant them all vision of the burning building before placing it on the map so that it's invisible when they approach it by spawning it at the bottom and creating observers on top of it
[03:31 am]
jjf28 -- rekt
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Members Online: Wing Zero, jjf28, Corbo, DoomDoomDoom, A_of-s_t, Dem0n