Staredit Network > Forums > General StarCraft > Topic: Glitches
Glitches
Oct 26 2008, 4:17 am
By: Falkoner  

Oct 26 2008, 4:17 am Falkoner Post #1



StarCraft is full of glitches, I love them, they're like my children. However, today I was playing Tricks Nova, and I came to a level I could not do. Here was the scenario:

Goal: Build an Evolution Chamber next to enemy sunken

I had 1-2 Drones(if I built a second one appeared)
I was in a non-buildable area
Had resources to build a Creep Colony, and an Evolution Chamber
Had an Arbiter, no recall though
In another spot, defiler, trapped

Now, the main problem was, my drones could not even go into the area where I was supposed to build, they were killed if they were, the arbiter could go anywhere, but no recall, drones not killed by sunkens, by triggers, I even tried coming in from another side with drone float glitch, and got killed, here's a sketch of how it looked:



Anyone know how to do it?

I think that it used the glitch where you could control one unit while selecting another, and that was patched, but I want to make sure(like, I think you're supposed to build through the arbiter.

Attachments:
[ Tricks -=Nova=8.scx
Hits: 3 Size: 48.84kb

Post has been edited 1 time(s), last time on Oct 26 2008, 3:17 pm by Falkoner.



None.

Oct 26 2008, 8:43 am Devourer Post #2

Hello

I also played tricknova ages ago... but as far as i know:
you require an older version of SCBW
you have to stack yoour 2 drones and permanently cloak it... it's hard but possible
create a cloaked creeper and the other drone can walk though it... that dorne can easly make a chambre at the sunken
hint: if you try to travel to the sunk without a creeper you will die [auto-trigger]

hope that helps :>


---Edit--
I found a glitch for myself: Kill 1 reaver with 3 vultures
that's how it works:
2 vultures in group1
1 vulture in group2

select group 1 and go towards the reaver, he will shot one of them down
now, with the other vulture, move around the reaver as fats as you can!

fast select group2 order to attack the reaver and reselct group 1 and go on cycleing around him

Replay Attached
This replay is NO fake
it works with any "fast" unit
ionthrusters make it easier to win
test it yourself :>

Post has been edited 4 time(s), last time on Oct 26 2008, 10:13 am by DeVouReR.



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Oct 26 2008, 2:16 pm Falkoner Post #3



Hmm, well that means I can beat it with Drone Float glitch though, so I can at least get past the level, since stacking was patched.



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Oct 26 2008, 2:18 pm Devourer Post #4

Hello

Quote from Falkoner
Hmm, well that means I can beat it with Drone Float glitch though, so I can at least get past the level, since stacking was patched.

HOW TO FLOAT??? explain it to me!! i never get it!
btw: nice homepage! :>



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Oct 26 2008, 2:39 pm MadZombie Post #5



Float = hack amirite?

So you can ONLY build in that 2x2 creep? isnt evo chamber like 2x3 anyways? if you can ONLY build in that creep then idk but if the enemy sunkens have their own creep then all you need to do is perm cloak drone.

I think evochamber and spawning pool are the only 2 zerg buildings you can make invisible.

on a side note: think you can upload that trick map? i wanna try it out ;D!



None.

Oct 26 2008, 2:42 pm Devourer Post #6

Hello

Quote from MadZombie
Float = hack amirite?

So you can ONLY build in that 2x2 creep? isnt evo chamber like 2x3 anyways? if you can ONLY build in that creep then idk but if the enemy sunkens have their own creep then all you need to do is perm cloak drone.

I think evochamber and spawning pool are the only 2 zerg buildings you can make invisible.

on a side note: think you can upload that trick map? i wanna try it out ;D!

you don't understand! he needs to build a creeper colony there, otherwise the drone will get killed via trigger when he tries to make chambre at sunkens! he must make a stacked creeper colony [stacked creeper = built from a stacked drone]



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Oct 26 2008, 3:15 pm Falkoner Post #7



Yeah, I tried cloaking them and moving them, but they're killed via triggers, so cloaking doesn't help, and yes, all I can build in that spot is the Creep Colony, and the Evolution Chamber goes next to the Sunkens, so I think Dev is right, one is cloaked, one is stacked, the stacked one builds the creep colony, cloaked one walks through it and builds next to the Evolution Chamber.

Quote
HOW TO FLOAT??? explain it to me!! i never get it!

If you're not hacking, you open up ArtMoney and edit your memory and send the drone the build command rapidly, they will slowly float upward, easier way is to have Oblivion hack and hit 0 on the numpad :P

Quote
on a side note: think you can upload that trick map? i wanna try it out ;D!

Done



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Oct 26 2008, 3:37 pm Devourer Post #8

Hello

so "Hacking" no sorry.. I'm in a meele clan... one hack = kick^^



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Oct 26 2008, 7:19 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

I figured it out. You need 1.14.



For the drone not to die by triggers near the sunken, you need a creep colony to exist in the 2x2 buildable square. To get past the creep colony, it must be stacked (unit stack glitch; you can walk through buildings if the drone that created it was stacked.) To not get killed by the sunken the drone must be cloaked. I cloaked it, but I just remembered that the arbiter can go to the left area...



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Oct 26 2008, 7:21 pm Devourer Post #10

Hello

Quote from O)FaRTy1billion[MM]
I figured it out.



You need 1.14.

is it the way I've explained??? tell me! :D



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Oct 26 2008, 9:10 pm Falkoner Post #11



Quote
I cloaked it, but I just remembered that the arbiter can go to the left area...

Lol, duh! :P

Quote
is it the way I've explained??? tell me! :D

Yes, it is, except instead of perma cloaking the drone, he just used the arbiter to cloak it.

Okay then, I can do it in 1.15.3 too, if I just use the drone float trick to come in behind the creep colony once I have it in place, when I tried it before I didn't have a creep colony, so it died.



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[05:36 am]
O)FaRTy1billion[MM] -- nothing so far has been hugely detrimental or without simple workarounds (other than when it didn't let me compile at all XD)
[05:35 am]
O)FaRTy1billion[MM] -- to get around that I just used "Never" lol
[05:35 am]
O)FaRTy1billion[MM] -- I've just been using classic, I just noticed it when I was debugging something and it re-enabled it all
[05:02 am]
Suicidal Insanity -- In the meantime you can copy over an old trigedit plugin if you want, or see if anything else got broken
[05:02 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: compiling text trigers also re-enables all disabled triggers D:
I'll fix that when I get back home.
[11:18 pm]
O)FaRTy1billion[MM] -- compiling text trigers also re-enables all disabled triggers D:
[10:54 pm]
O)FaRTy1billion[MM] -- the one I was using before didn't XD
[10:53 pm]
O)FaRTy1billion[MM] -- hooray, this opens the tileset palette when switching to that terrain mode
[10:41 pm]
O)FaRTy1billion[MM] -- new one compiles the EUDs successfully, thanks
[10:38 pm]
O)FaRTy1billion[MM] -- Specifically, " Set Deaths("Int:4925", "Terran Marine", Set To, 65537);" shows up as "EUD: Modify Unnamed Location's bottom edge: Set to 65537 pixels."
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