Staredit Network > Forums > General StarCraft > Topic: The Gauss Rifle
The Gauss Rifle
Oct 6 2008, 7:19 am
By: KrayZee  

Oct 17 2008, 12:56 am chuiu Post #21



lol @ people trying to apply reality to a game that doesn't try to be realistic.



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Oct 17 2008, 1:30 am Pandut Post #22



*Cough* The Gauss rifle shoots Iron Spikes, not bullets, It says in the book ''Liberty's Crusade'' I think

And, I dont think it takes much to take down a zergling, take the game for example. Lone Marines kill zerglings in about *Does math* about 7 bursts including the zergs regeneration to kill em.

But in the books, it takes only 1-2 bursts. Geh, my brain feels funny.... :><:



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Oct 17 2008, 2:16 am FlyingHat Post #23



Quote from Pandut
*Cough* The Gauss rifle shoots Iron Spikes, not bullets, It says in the book ''Liberty's Crusade'' I think

And, I dont think it takes much to take down a zergling, take the game for example. Lone Marines kill zerglings in about *Does math* about 7 bursts including the zergs regeneration to kill em.

But in the books, it takes only 1-2 bursts. Geh, my brain feels funny.... :><:
They shoot big pointy uranium spikes (when upgraded) at nearly the speed of sound.

The marines ingame obviously don't wear glasses (with the exception of the tough marine in the opening cinematic), look at their portraits.



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Oct 17 2008, 2:28 am Vi3t-X Post #24



Yea, but those marines aren't as cool as the Opening Marine.



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Oct 18 2008, 4:31 am JekHazit Post #25



Im guessing, around 240 bullets. Maybe 250. I stand by my statement!



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Oct 18 2008, 6:14 am KrayZee Post #26



Quote from chuiu
lol @ people trying to apply reality to a game that doesn't try to be realistic.
Actually the marines in StarCraft have a heavy resemblance of astronauts than a modern marine due to use of outer space.
The concept art behind StarCraft II for the Terrans were aimed at to show how it would work if it were reality such as: How a Marine is built in under minutes, how does certain features in and on a Marine armor functions (Tubes on the back, inside the armor's wrist is actually a human hand in control of robotic hands outside, etc) and so on.



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Oct 18 2008, 2:01 pm chuiu Post #27



Or they just wanted it to look really cool and loosely based the art on already made space marines (warhammer).



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Oct 19 2008, 3:48 pm Moose Post #28



Quote from KrayZee
So, the question is, how many bullets does a marine need to kill/destroy [unit/building name here] before the marine is killed?
HP / (6 + upgrades - armor)




Oct 19 2008, 4:53 pm Devourer Post #29

Hello

Quote from KrayZee
So, the question is, how many bullets does a marine need to kill/destroy [unit/building name here] before the marine is killed?

ehhhm.... just re-think about your question....

there can be only 1 winner, the marine or the unit.... [except a rvr]


anyway:
800 larva :D



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Oct 19 2008, 5:28 pm Vi3t-X Post #30



I've always wondered. How does a barrage of uranium shells not puncture a pathetic larva?



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Oct 19 2008, 5:36 pm MadZombie Post #31



Quote from DaltonSerdynski
Just last night I learned about the edit button. Sorry for my noobish mistakes X.X
On the internet? Or this forum? I would assume 99% of forums allow you to edit your post as long as your logged in as a member. WHATEVZ.
Quote
I've always wondered. How does a barrage of uranium shells not puncture a pathetic larva?

Well a larvae has a carapace...that of which is like what? Twice as strong of that of an ultralisk? So i'm not really surprised.



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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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