Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Trigger Actions!
New Trigger Actions!
Apr 2 2008, 3:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 8 9 10 11 1213 >
 

Jul 10 2008, 12:35 am O)FaRTy1billion[MM] Post #181

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Yes. If you've ever played with DatEdit, SendUnitOrder uses Orders.dat IDs.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 10 2008, 8:19 am ekddl4578 Post #182



I've thought about some ideas of conditions and actions are these gonna be able?

1.changing Unit's essential Kill score because you can't change kill score while death count can be changed...

2.removing dead body and detecting dead body

3.detection of Sound Wav currently playing and stopping the music

4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]

5. Detection of Unit's Hp or shield units got just decreased by attacking or private things like stimpack

and approximately How long do you think it'd be take to finish making new editor? I cant wait to changing HP vavlues by trigger ㅇㅅㅇb

Post has been edited 1 time(s), last time on Jul 10 2008, 8:25 am by ekddl4578.



None.

Jul 10 2008, 8:52 am O)FaRTy1billion[MM] Post #183

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Quote from ekddl4578
1.changing Unit's essential Kill score because you can't change kill score while death count can be changed...
A unit's kill score or a player's kills? I was planning on making it so you can set player kills.

Quote from ekddl4578
2.removing dead body and detecting dead body
I was planning on looking into creating/removing sprites... Perhaps if I figure it out I can do this.

Quote from ekddl4578
3.detection of Sound Wav currently playing and stopping the music
Eh. I have no idea how WAVs are handled at all. Sprites and images I at least know where they are stored...

Quote from ekddl4578
4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]
...? I don't understand.

Quote from ekddl4578
5. Detection of Unit's Hp or shield units got just decreased by attacking or private things like stimpack
Of course! I was already planning on doing this.

Quote from ekddl4578
and approximately How long do you think it'd be take to finish making new editor? I cant wait to changing HP vavlues by trigger ㅇㅅㅇb
Well, me working on things is pretty sporadic so I can't give a definite time... It depends on other projects, distractions, and how lazy I get. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 10 2008, 10:11 pm poiuy_qwert Post #184

PyMS and ProTRG developer

I already have a trigger editor that you can use these custom actions on, though im still fixing little stupid mistakes and testing. I've been helping FaRTy test the plugin, and im having great fun with this awesome stuff :D We should all worship FaRTy!




Jul 12 2008, 1:52 pm Kaias Post #185



Quote from O)FaRTy1billion[MM]
Quote from ekddl4578
4. Setting the priority Area of location to middle or whatever [ If you kill 5 Marine between 20 marine then it starts from the left side always]
...? I don't understand.
I think he means to for things to detect from the middle first rather than the most left.
I.E.
Centering a location on zealots at anywhere would center the location on the one closest to the middle.

I don't think this is possible at all though.



None.

Jul 12 2008, 3:16 pm Devourer Post #186

Hello

Just one question:
Will there be a NEWS at the SEN Portal when your plugtrig is released??
would be good, so we dont have to look each day into that topic :P



Please report errors in the Staredit.Network forum.

Jul 13 2008, 3:44 pm Lt.Church Post #187



dunno if itll be on the news page or not but you could just check the forums daily like me ^^



None.

Jul 13 2008, 4:05 pm O)FaRTy1billion[MM] Post #188

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It is likely... Some things I've made got news'd without me even realising. :P I'll just make a seperate thread to also rid the topic of the April 1st posts.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 15 2008, 5:29 pm I)eathBringer Post #189



Can we use variables in this plugin?
for example:
x=unitID

[Conditions]
x=0
[Actions]
set x=x+1



None.

Jul 16 2008, 2:30 am O)FaRTy1billion[MM] Post #190

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? Part of the UI? All this plugin does is modify SC's trigger handling to add more.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 16 2008, 2:28 pm ekddl4578 Post #191



is it possible if it can detect sprite to move weapons like raser beam [battle cruiser or wraith] or missile [Varkily] from location to location?

I heard that weapons such as them are also sprite... and could it be even possible to attack any unit after it is moved by location if that is possible?



( and one more just private question... is grammar right if I don't add 'that' between heard and weapons above that sentence?)



None.

Jul 17 2008, 7:49 pm Pyro682 Post #192



Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers.

The grammar isn't correct in that sentance, the closest alternative I can think of is:
I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location?

In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..."



None.

Jul 18 2008, 6:07 am Falkoner Post #193



The only weaponish units that can be detected are scarabs, interceptors, Dark Swarm, Disruption Web, and Comsat, I remember like 2 years ago trying to center a location on a medics optical flare :P

Would centering on sprites be possible with this plugin?



None.

Jul 18 2008, 8:58 am ekddl4578 Post #194



Quote from Pyro682
Using regular triggers, it is not possible to detect weapon sprites. I have tried this, it doesn't work. The only weapons you CAN detect are weapons that actually take up units, such as Scarabs that are made by Protoss Reavers.

The grammar isn't correct in that sentance, the closest alternative I can think of is:
I heard that weapons such as the ones stated about are also sprites... and would it be possible to attack any unit after the sprite has been moved by location?

In this case, the "That" isn't crucially necessary, however, it is part of the common sentance introduction phrase "I heard that..."

That's shame.. I hope party would be able to make editor contains weapons detection

and it's also about a grammar... could "one" be used as the plural form like ones? and does it matter if you put that instead of it in the sentence "it is part of the.."

above? because I've been so confused about the exact difference between it and that... like "I played soccer on sunday" then I have to think carefully

wheter I have to say "was it good?" or "was that good?" ...;;



None.

Jul 19 2008, 3:47 am poiuy_qwert Post #195

PyMS and ProTRG developer

FaRTy when are you gunna start working on TrigPlug again? :(




Jul 19 2008, 3:57 am O)FaRTy1billion[MM] Post #196

👻 👾 👽 💪

When I fix my PS2 completely. I just got it running... but I think there is still problems with it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 27 2008, 4:54 pm poiuy_qwert Post #197

PyMS and ProTRG developer

So hows TrigPlug coming?




Jul 27 2008, 10:21 pm A_of-s_t Post #198

aka idmontie

What exactly does the current version of TrigPlug contain? I know we can edit locations, use strings from stat_txt.tbl, and change game speed, but what else?



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
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Jul 27 2008, 11:04 pm O)FaRTy1billion[MM] Post #199

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Quote from A_of-s_t
What exactly does the current version of TrigPlug contain? I know we can edit locations, use strings from stat_txt.tbl, and change game speed, but what else?
It's in the first post.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 27 2008, 11:13 pm A_of-s_t Post #200

aka idmontie

What are the operators for these commands?

1. SetMemoryLocation - Copies a value to a specified address.
2. CopyMemoryLocation - Copies the value of one address to another.
3. SetLocationTo - Sets location values (X1, Y1, X2, Y2, and/or flags). *Sets specified values to individual numbers.
9. SetGameSpeed - Sets the game speed & Multiplier.
10. SetSupplyValue - Sets supply value for the specified player(s). Sets Protoss/Terran/Zerg Available/Used/Max values.


Just in case I'm unclear, I mean, what should it look like in the trigger editor?

Ex.
SetGameSpeed(byte)



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

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