Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Will triggers work after someone loses?
Will triggers work after someone loses?
Jun 15 2008, 6:12 am
By: x1101x  

Jun 15 2008, 6:12 am x1101x Post #1



Anyone know if triggers will still work if a player has been defeated?
Like lets say the end scenario in defeat trigg is applied to player 1 will triggers still work for that player? This is to keep hackers at bay.

Well apparently they don't, anyone know if triggs keep running if someones using oblivion?

Post has been edited 1 time(s), last time on Jun 15 2008, 6:39 am by x1101x.



None.

Jun 15 2008, 6:13 am O)FaRTy1billion[MM] Post #2

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They shouldn't.



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Jun 15 2008, 6:56 am Ultraviolet Post #3



They don't.




Jun 15 2008, 4:28 pm Riney Post #4

Thigh high affectionado

However if you give a DEfeated player (Whos using stay alive hack) They get units. o_o

At least, I noticed this pattern a few years ago when New Sunken D 2005 came out...when you lose the game people leave, and the sunken colonys come to your control after the defeat message.



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Jun 15 2008, 4:30 pm DT_Battlekruser Post #5



Trigger still affect players that have been defeated. They will act like a player who never joined the game: you can explicitly create units for them and affect them with triggers, but triggers that are only given to them as a player will not execute.



None.

Jun 15 2008, 4:32 pm Riney Post #6

Thigh high affectionado

I rest my case D:



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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