Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Trigger Actions!
New Trigger Actions!
Apr 2 2008, 3:26 am
By: O)FaRTy1billion[MM]
Pages: < 1 « 2 3 4 5 613 >
 

Apr 10 2008, 8:52 pm FooFighters Post #61



Quote from name:Deathman101
The only things I can think of atm is: ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
Isnt vertical position Y? as in the X,Y axis's?



None.

Apr 10 2008, 9:30 pm O)FaRTy1billion[MM] Post #62

👻 👾 👽 💪

I think he means set the position of the unit... that can be possible, but I don't know if I'll explicitly add it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 10 2008, 9:51 pm Symmetry Post #63

Dungeon Master

http://www.youtube.com/watch?v=I1DsbtaAHOo&feature=related

Farty killed my ovies at super speed :P



:voy: :jaff: :voy: :jaff:

Apr 11 2008, 1:19 am O)FaRTy1billion[MM] Post #64

👻 👾 👽 💪

I also killed all your units in like 5 seconds. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 11 2008, 1:20 am Brontobyte Post #65



Is any of this actually true, or just some mean, mean joke to play on map makers? >:(



None.

Apr 11 2008, 1:21 am The_z0r Post #66



This will definately be a fun toy. Not sure about public popularity, though.



None.

Apr 11 2008, 2:08 am A_of-s_t Post #67

aka idmontie

Quote from Brontobyte
Is any of this actually true, or just some mean, mean joke to play on map makers? >:(
This would be more of a joke on mod makers.



Personal GitHub
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Apr 11 2008, 2:15 am O)FaRTy1billion[MM] Post #68

👻 👾 👽 💪

What reason(s) do you have to--or not to--trust me? :P

It doesn't have to be on mod makers alone... this works perfectly well in general maps as it does in mods (they'd just need to run an exe first.)

Post has been edited 1 time(s), last time on Apr 11 2008, 3:06 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 11 2008, 4:26 am Laser Dude Post #69



Quote from O)FaRTy1billion[MM]
(they'd just need to run an exe first.)
...or SCMLoader...



None.

Apr 11 2008, 4:57 am O)FaRTy1billion[MM] Post #70

👻 👾 👽 💪

No. This is a plugin, not a mod. This has no mpq. It is specific to SC itself, not an external file (such as a map.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 11 2008, 7:28 am Fisty Post #71



Quote from FooFighters
Quote from name:Deathman101
The only things I can think of atm is: ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
Isnt vertical position Y? as in the X,Y axis's?
X Stands for unknown...

And farty do you plan on making anything other than gamespeed? I know stuff like that is fun but you could revolutionize mapping here (because no one pays attention to anyone else). :lol:
Also, will you be adding blind unit?



None.

Apr 11 2008, 11:03 am Brontobyte Post #72



Quote from O)FaRTy1billion[MM]
What reason(s) do you have to--or not to--trust me? :P


No I trust you its just that this sounds too good to be true. :bleh:



None.

Apr 11 2008, 11:16 am FooFighters Post #73



i just figured out a good action to make, thx Tuxedo-Templar for your missle thing, which gave me the idea:
Set a building's rally point to a location



None.

Apr 11 2008, 8:52 pm O)FaRTy1billion[MM] Post #74

👻 👾 👽 💪

Quote from name:Deathman101
Quote from FooFighters
Quote from name:Deathman101
The only things I can think of atm is: ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
Isnt vertical position Y? as in the X,Y axis's?
X Stands for unknown...

And farty do you plan on making anything other than gamespeed? I know stuff like that is fun but you could revolutionize mapping here (because no one pays attention to anyone else). :lol:
Also, will you be adding blind unit?
"... I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)" It is a spell status, no?

Quote from Brontobyte
Quote from O)FaRTy1billion[MM]
What reason(s) do you have to--or not to--trust me? :P


No I trust you its just that this sounds too good to be true. :bleh:
Maybe it is. :P

Quote from FooFighters
i just figured out a good action to make, thx Tuxedo-Templar for your missle thing, which gave me the idea:
Set a building's rally point to a location
K. :P I need to find a good system for unitnode settings... there is a lot of them.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 13 2008, 12:57 pm I)eathBringer Post #75



when can we download this plugin?



None.

Apr 13 2008, 3:05 pm O)FaRTy1billion[MM] Post #76

👻 👾 👽 💪

When I feel I have enough actions for it to be worthy. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 13 2008, 3:24 pm Falkoner Post #77



I'll coax Farty into sending me a copy of it over MSN, then I'll leak it onto SeN :P



None.

Apr 13 2008, 5:18 pm FooFighters Post #78



i have a good idea, it just came to me, for conditions, Bring Location!
and i think of action too, create units for Neutral units



None.

Apr 14 2008, 12:36 am Fisty Post #79



Quote from O)FaRTy1billion[MM]
Quote from name:Deathman101
Quote from FooFighters
[quote=name:Deathman101]The only things I can think of atm is: ACTIONS: Blind Unit Set Vertical Position of (X) Set Horizontal Position of (X) BTW: When all the current ones are programmed, could I do the honour of helping test it? I have a few ideas for maps ;P
Isnt vertical position Y? as in the X,Y axis's?
X Stands for unknown...

And farty do you plan on making anything other than gamespeed? I know stuff like that is fun but you could revolutionize mapping here (because no one pays attention to anyone else). :lol:
Also, will you be adding blind unit?
"... I plan on adding triggers to set the status for as many things as I can (including spells, specific HP/SP, etc.)" It is a spell status, no?

Sorry I missed that post.



None.

Apr 16 2008, 8:44 pm FooFighters Post #80



Did you get anything about setting status for units? like blinded, parisited by Player #, Plaque [with a time limit of your choosing, could be forever lol], Irridation [same as plaque] and other stuff that i cant think of right now!



None.

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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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