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New Trigger Actions!, TrigPlug.

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Creator: O)FaRTy1billion
Time: Apr 2 2008, 3:26 am

Post #81     O)FaRTy1billion Apr 16 2008, 8:50 pm

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I haven't really added anything since I've been working on some EUD stuff.
I'm going to test a bit with how SC determines if a unit is in the location. If I can't find anything from observation, I'll probably dig through the functions and steal from there. :P Once I figure out a location detection system I'll start adding properties such as those.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #82     CeR Apr 24 2008, 1:04 pm

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wtf..

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Post #83     Symmetry Apr 25 2008, 12:58 am

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Quote from CeR
wtf..

WELL SAID.

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Post #84     A_of-s_t Apr 25 2008, 2:17 am

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I guess this was just the best April Fools' Joke to be played at SEN.

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Post #85     O)FaRTy1billion Apr 26 2008, 12:43 am

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lol ya. I should release it during the summer.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #86     xAlkalix Apr 26 2008, 1:02 am

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it's rule of thumb to never believe anything on april first... even if you witness it.

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Post #87     MC˛poiuy_qwert May 13 2008, 2:29 am

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Hows this going? *hopes its not the typical "its almost finished but im lazy" farty response*

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Post #88     O)FaRTy1billion May 13 2008, 8:53 pm

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It's almost finished, but I'm lazy. :P

Not really... I have some stuff. I stopped working on it to make a trigger editor that supports it (unless someone wants to do one for me :shifty: )... then I stopped working on that to make an RPG. If you or someone bothers me about it I'll work on it.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #89     FooFighters May 14 2008, 12:10 am

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Farty... tisk tisk tisk, you're lazy, i'm lazy, everyone is lazy... [except Moose and ip]
O ya, WORK on it, i want to see these triggers in action, i would love to change the game speed ingame!

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Post #90     MC˛poiuy_qwert May 14 2008, 2:41 am

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I would be happy to include support for this in my trigger editor, would be an easy addition. And yes, we all want this so much >.<

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Post #91     O)FaRTy1billion May 14 2008, 2:48 am

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Would you like me to send you the specs? It isn't just a continuation of the normal triggers...

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #92     MC˛poiuy_qwert May 14 2008, 2:51 am

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Oh ok... Whatever, send them.

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Post #93     O)FaRTy1billion May 14 2008, 3:14 am

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:P I only have 11 so far. I just added SendUnitOrder today.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #94     FooFighters May 31 2008, 10:28 pm

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FaRTY, before you are done, i got a good trigger


Condition- If Player's Hp/Energy = ###
Action- Subtract/Add Hp/Energy by ###

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Post #95     Falkoner May 31 2008, 10:37 pm

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I believe he already has that :P

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Post #96     Ahli Jun 1 2008, 6:50 pm

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Nothing yet! Almost done. Very powerful, very strong.
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that's the most wanted trigger, or?
as wanted as modifying the kills amount...
I wish blizzard would implement that into 1.16 :D
That would be awesome...

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Post #97     MC˛poiuy_qwert Jun 1 2008, 8:00 pm

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We need more updates!

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Post #98     I)eathBringer Jun 1 2008, 10:39 pm

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farty,can you make a trigger to create\remove\move sprites?

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Post #99     O)FaRTy1billion Jun 2 2008, 4:04 am

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I was planning on that, but first I need to find sprite handling functions so I don't have to mess with all the images and initialization and such.

Update: I've been lazy and working on other things. :P It's almost summer, so I'll have more time during the day for this. I'll just need to practice not being lazy...

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #100     Falkoner Jun 2 2008, 5:11 am

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I'd rather have you finish your compression program than this, so I don't mind :)

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