Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting carried powerups
Detecting carried powerups
Jul 12 2017, 10:32 pm
By: Mimose  

Jul 12 2017, 10:32 pm Mimose Post #1



yea well... everything is mentioned in title^^
Is it possible to detect powerups ein carried around by workers?

At my actual map i use a revive system with powerups - unfortunaly two players are able to pick up those powerups (Khaydarin Crystal). In that case i made triggers to detect whether a player brings a crystal to a certain location and i encountered the issue that if the powerup is picked up its not any longer in that location (even if the worker stays at the same position where he did pick it up). Long story but thats not the point -
I was asking myself if its possible to detect a carried powerup?

Is the powerup just given to the player who picked it up?



None.

Jul 12 2017, 10:38 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

When a unit picks up a powerup, the powerup actually stays in the same location, but is just made invisible and undetectable. The unit gets an image overlay to represent what it's carrying, but the powerup doesn't actually move. I don't think you would be able to detect it without EUDs.

Source: spent a while trying to detect carried powerups for a mod and found it incredibly annoying to do so, even with GPTP.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jul 12 2017, 10:46 pm Mimose Post #3



Thanks for you fast reply.
But its really sad to read that - it would give UMS-maker a great feature to make missions :(



None.

Jul 13 2017, 2:47 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Wait that cant be right. Detecting powerups are how shuttle menu systems work.




Jul 13 2017, 3:09 am Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

You're right Oh_Man, I'm sorry. I was conflating powerups and resource chunks.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jul 13 2017, 6:07 am Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeah so you can pull off what you're trying to do, you just need to choose from these powerups only:

Mineral Chunk 1/2
Vespene Box 1/2
Vespene Sac 1/2
Vespene Barrel 1/2

Another interesting thing about these, which you may or may not find useful, is that they have hp. They can be targeted and killed. The other powerups are invulnerable. You can set them to invincibile if you don't want this, however.




Jul 14 2017, 6:09 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

What? No...

http://www.staredit.net/wiki/index.php?title=Quirks_and_nuances

Powerups are an integral part of the SC1 campaign. If player 1 brings player 12's powerup, it will detect as player 1's powerup however, and if you kill the worker, it will return to player 12 (flags are an exception). Note that "At most" doesn't work on held powerups.

Quote from Mimose
Is the powerup just given to the player who picked it up?
Essentially yes.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 14 2017, 9:48 am Lanthanide Post #8



There's a whole section on Powerup Quirks on the wiki page rockz linked to. I wrote it all, after extensive testing for a Blood Pressure Marathon map I was making (but eventually abandoned because I used waits to create it, it was before I knew about hyper-triggers, and converting it to a wait-lock free system was far too much hassle).



None.

Jul 25 2017, 1:23 pm Stranger Post #9



rockz has it right.

That's something I used in some of my maps.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:27 am]
m.0.n.3.y -- Maybe because it's an EUD map?
[03:27 am]
m.0.n.3.y -- Can't upload maps to the DB. Error says "The action you have performed caused an Error". Any word?
[2024-4-25. : 7:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
Please log in to shout.


Members Online: NudeRaider, Roy