Staredit Network > Forums > Portal News > Topic: Starcraft Master
Starcraft Master
Mar 2 2012, 12:04 am
By: Ahli  

Mar 2 2012, 12:04 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - StarCraft Master
--- Custom Map ---

Blizzard is about to release their 'new' map "StarCraft Master" in near future.

To be honest, the map existed within everyone's Starcraft 2 installation for more than 1.5 years. But now the polished and balanced version of that map will be released as its achievements and a new profile portrait were already findable in the profile for quite some time now.

The map itself contains 30 micro oriented scenarios teaching players how to maximize their units efficiency in some specific situations.
It comes with some features: If you can't success in one level, you can warp to another level or check out the hint in the help menu.

Blizzard releases their own impossible scenarios map. Maybe it will revive this genre in the sc2 mapping scene. We will find out soon.

You can read Blizzard's article here.


It has been released. You can find it in battle.net's custom games. map

Post has been edited 3 time(s), last time on Mar 3 2012, 11:17 pm by Ahli.




Mar 2 2012, 2:20 am UnholyUrine Post #2



Not to belittle the map but....

Random Micro Challenge did it way better. I'd expect better from Blizzard



None.

Mar 2 2012, 4:02 am payne Post #3

:payne:

Impossible Scenarios ftw! :D

Is it just small stupid levels like the one we see in the screenshot or is it more of bigger levels with more diversity? :O



None.

Mar 2 2012, 4:47 am CecilSunkure Post #4



I shall not be disappointed. To ensure this, I will not play. I just can't imagine Blizzard employees making a map that an old BW customs enthusiast like myself would like -they didn't play those maps. It's going to be a modernized and disappointing attempt by some designer who knows less than he thinks he knows.



None.

Mar 3 2012, 2:52 am ClansAreForGays Post #5



Very professionally done, but it's not fun. It's single player only. The first infestor stage is bugged. Not enough zerg love. Where the hell is Blizzard dota?




Mar 3 2012, 7:22 am Sacrieur Post #6

Still Napping

They call this level design?

I give it a D.



None.

Mar 3 2012, 12:48 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I didn't play it, yet. :S
Will try it out after lunch...

edit:
I can't do 27-30... but I'm not a korean micro god...
I didn't even come close to winning with the banshee vs marines level :S I guess you need a special angle to minimize damage received.

But in general it's an ok map from Blizzard. I didn't expect more than I got from them.

edit:
won 12. Portrait is mine.

edit: won 25... it's quite easy, if you know the correct order. ;D

Post has been edited 4 time(s), last time on Mar 3 2012, 3:18 pm by Ahli.




Mar 3 2012, 2:51 pm ClansAreForGays Post #8



It's only bad compared to their other maps.

I wonder if you get a portrait if you beat the whole thing




Mar 3 2012, 2:54 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from ClansAreForGays
It's only bad compared to their other maps.

I wonder if you get a portrait if you beat the whole thing
You need to beat 25 rounds...




Mar 3 2012, 4:47 pm ClansAreForGays Post #10



Got it. I think I like the portrait more than the map.




Mar 3 2012, 5:04 pm Zycorax Post #11

Grand Moderator of the Games Forum

Managed to beat 20 levels just now. Not too bad, considering that I've barely touched the game since release. Gave up on anything that included Infestors and levels with larger amounts of units where you had to micro one unit at the time. I just can't keep up with the rapid switching between the units :(




Mar 3 2012, 5:18 pm MadZombie Post #12



Now I can learn to become bonjwa when I pick up sc2 later on this month. :3c



None.

Mar 3 2012, 6:13 pm payne Post #13

:payne:

I was disappointed. :(



None.

Mar 3 2012, 7:18 pm Ahli Post #14

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
I was disappointed. :(
Why?

Their goal was a micro oriented map based on the melee game and except for the snipe damage fail, they achieved that.

To be honest, I was pleased to see that they added a few micro professional oriented technics to the map.
It's basically a micro instruction map which contains scenarios which go into the direction of korean micro.

Bronze players can win some of the maps and learn some micro tricks like the first level where you only need to move 1 marine in a big circle while the other marine shoots the zealot or just how to move a large pack of stalkers over cliffs very fast.
Average sc2 players like me reach their limits with the last few levels. I've won 26/30 now.
More melee oriented players are able to win the complete map.
Professionals can finish the map on first try below 30 minutes (like I've heard on Teamliquid that Polt did that on his steam).

Easy to learn hard to master... as usual.

So I think it's a great little map except for the usage of the old ghost snipe.




Mar 3 2012, 8:13 pm ClansAreForGays Post #15



I hate that most of the map was teaching you how to own zerglings. I feel like I'm gonna have a harder time on b.net now :(

Quote
how to move a large pack of stalkers over cliffs very fast.
This was probably the most useful thing people will learn. The rest of it felt more like how to take advantage of the AI if the opponent isn't doing any micro. And yeah, lol @ the snipe training that doesn't work anymore...






Mar 3 2012, 8:39 pm LoTu)S Post #16



Lvl 30 needs such good timing :massimo:

I did learn some things though, specially lvl 27 with the Banshee.




None.

Mar 3 2012, 9:21 pm Roy Post #17

An artist's depiction of an Extended Unit Death

Relevant to level 30:



Quote from Ahli
Bronze players can win some of the maps and learn some micro tricks like the first level where you only need to move 1 marine in a big circle while the other marine shoots the zealot or just how to move a large pack of stalkers over cliffs very fast.
I don't think Bronze players should be spending a whole lot of time on micro. I, for one, wouldn't become better by spending more time managing a few units; better macro is way more useful in lower levels.




Mar 3 2012, 9:27 pm TiKels Post #18



I spent an hour and 40 minutes gametime on this.

I beat all rounds that I tried except 21, 25.

I haven't done 28-30 and 22 yet.

The banshee one (27) was a lot of fun!

Edit: Beat 12 now, removed from list.

Post has been edited 1 time(s), last time on Mar 3 2012, 9:43 pm by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 3 2012, 10:50 pm LoTu)S Post #19



Quote from Roy
Relevant to level 30:




Roaches dont attack the warp prism :massimo:


Heh watched the vid, i actually had 2 marines moving while one fired. Geez, bunching.


Post has been edited 1 time(s), last time on Mar 3 2012, 10:58 pm by LoTu)S.



None.

Mar 4 2012, 5:16 am CecilSunkure Post #20



I beat it! It took 45 minutes. Thought it was okay, but could really learn a lot from BW maps. Not disappointed because expectations weren't super high.



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