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Game Piracy
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Jun 18 2011, 9:05 pm
By: Jack
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Jun 23 2011, 12:46 am DevliN Post #121

OVERWATCH STATUS GO

Quote from Lanthanide
One example of this that I heard about on the radio, was a study that found in LA that if approx 10% of the drivers bent the road rules or drove aggressively, rather than following the rules to the letter, traffic throughput actually increased. It seems that if 100% of a population follows the rules to the letter, the system ends up being less efficient than if a few people broke the rules to edge out a small advantage for themselves.
Being from LA, I find that traffic tends to be caused by those who bend the rules or drive aggressively. I can't count how many times I've been stuck in traffic exiting a freeway or merging onto another one because a slew of people are skipping the line and cutting right where the merger takes place, leaving the rest of us at a halt as these people scoot in. Do you remember where that study was from? I'd be interested in reading about it.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 23 2011, 3:41 am ClansAreForGays Post #122



Quote from Jack
The question is, is pirating actually stealing? Take this example. There's a football game in a local stadium, and you go peer over the fence. Maybe even build a mini grandstand outside the field. Are you stealing from the event's hosts? You aren't taking anything physical from them, you wouldn't go pay to see the game anyway so they don't lose potential profit (as it were), so is it stealing? Pirating is the same.
FINALLY! The other side has given us a fair example. I don't believe it is stealing, but I still get that 'wrong' feeling. I'll have to think on this one.




Jun 23 2011, 3:47 am Jack Post #123

>be faceless void >mfw I have no face

Quote from ClansAreForGays
Quote from Jack
The question is, is pirating actually stealing? Take this example. There's a football game in a local stadium, and you go peer over the fence. Maybe even build a mini grandstand outside the field. Are you stealing from the event's hosts? You aren't taking anything physical from them, you wouldn't go pay to see the game anyway so they don't lose potential profit (as it were), so is it stealing? Pirating is the same.
FINALLY! The other side has given us a fair example. I don't believe it is stealing, but I still get that 'wrong' feeling. I'll have to think on this one.
That's basically what I hit after my dad told me that analogy. It still feels wrong to me, but I can't logically show that it is in fact stealing. He's got a book on intellectual property and I'll look at some stuff on the internet and see what I can come up with, for or against piracy.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 23 2011, 5:16 am Lanthanide Post #124



Quote from DevliN
Being from LA, I find that traffic tends to be caused by those who bend the rules or drive aggressively. I can't count how many times I've been stuck in traffic exiting a freeway or merging onto another one because a slew of people are skipping the line and cutting right where the merger takes place, leaving the rest of us at a halt as these people scoot in. Do you remember where that study was from? I'd be interested in reading about it.
No, I don't know the study, I just caught it being mentioned on the radio one time I was driving home from work. It's Radio New Zealand National which are an actual journalistic, publicly funded radio station (no ads), not some bullshit entertainment station. So you can pretty much take anything they say on it to be true (eg, they didn't just make this study up or read something on the internet that sounded cool and so repeated it).



None.

Jun 23 2011, 5:41 am xAngelSpiritx Post #125

eternal lurker

@Roy: Bit late on the reply here, but I was pretty busy today :><:
Anyway, for the most part, I agree with you. I'd like to add, though, that attitudes toward piracy vary from game to game and company to company, so IMO generalizations aren't much use. If we're talking about piracy as a whole, however, then well, that's a different story...but this topic is about game piracy. (yeah....as if :/)
But anyway, I'm rambling on again. I won't restate any of the points previously said, so that's all I really have to add.

Quote from Jack
The question is, is pirating actually stealing? Take this example. There's a football game in a local stadium, and you go peer over the fence. Maybe even build a mini grandstand outside the field. Are you stealing from the event's hosts? You aren't taking anything physical from them, you wouldn't go pay to see the game anyway so they don't lose potential profit (as it were), so is it stealing? Pirating is the same.
Excellent example, and a hell of a lot better than the sandwich analogy. This is why I believe that piracy does not equate to stealing; because the company does not lose anything if you weren't going to pay for it anyway.



None.

Jun 23 2011, 7:29 am DevliN Post #126

OVERWATCH STATUS GO

If you weren't going to pay for it, then why get it? That seems to be my biggest issue with that argument. Clearly you want the product enough to pirate it, so I imagine that if you could afford it and had money to spare for it, you would buy it if pirating wasn't an option. For example, you want to see the football game enough to sneak a peek from outside the stadium, you just don't want to have to pay to be able to see it. I see that as stealing because you want something that everyone else has to pay for (and I say "has to" as it would be considered illegal not to). If no one paid for it, the product would cease to exist, and the company would fold.

I get why you all are saying that they aren't losing money, but you have to also consider that if everyone pirated the product, the company would actually lose money on it as they would lose all the money invested in it. Its not like they just program all this crap for fun and hope to turn a profit on sales, they have a lot of wages and licenses to pay and hope for sales revenue on the back-end to make up for that. The more people pirate, the less chance companies have of making back that investment. That's why we say that they lose money, despite whether or not you all claim you wouldn't buy it in the first place. At my last job, every computer in the office had pirated software on it because it was easier to just use cracks on all the machines rather than buy a license for each. We needed that software to do our work, and instead of paying, everything was pirated. I see that clearly as stealing, considering we would have paid for all those programs had pirating not been available.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 23 2011, 8:50 am The Starport Post #127



"I give my money to companies who I believe deserve it."

:rolleyes:


If there were an answer to this debate (and the matter of piracy in general), why does it need not be obvious to everyone?

This concept bugs me.

Post has been edited 4 time(s), last time on Jun 23 2011, 9:28 am by Tuxedo-Templar.



None.

Jun 23 2011, 8:53 am Neki Post #128



Quote from name:Tuxedo-Templar
"I give my money to companies who I believe deserve it."

:rolleyes:


I think this debate is presently beyond resolution. Or rather, if there were an answer, it would already be obvious to everyone. That's just the feeling I have...

How do you rank companies in degrees of "deserving money" though? Though I should be directing this to the person that said it. :P



None.

Jun 23 2011, 9:14 am The Starport Post #129



Estimated popularity of products x (Net obesity + superfluous bodily hair of employees) :awesome:

Post has been edited 1 time(s), last time on Jun 23 2011, 9:23 am by Tuxedo-Templar.



None.

Jun 23 2011, 5:33 pm IskatuMesk Post #130

Lord of the Locker Room

Quote from Neki
How do you rank companies in degrees of "deserving money" though? Though I should be directing this to the person that said it. :P

There isn't any degrees. You're either a disgusting excuse of a developer or you're not.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 23 2011, 6:29 pm EzDay281 Post #131



Quote
If you weren't going to pay for it, then why get it?
Because I want it, but not enough to pay its purchase price?
Quote
Clearly you want the product enough to pirate it, so I imagine that if you could afford it and had money to spare for it, you would buy it if pirating wasn't an option.
"if" returns "false".
That aside, as presumably my jobsearching ventures will succeed eventually...
I'm not sure how "willing to spend ten minutes to get it" equates to "willing to spend 10 hours' worth of labor (which is in limited availability for many people) to get it". Or 83.75 hours' labor for Photoshop CS5, according to Amazon's price of $670.
Quote
I get why you all are saying that they aren't losing money, but you have to also consider that if everyone pirated the product, the company would actually lose money on it as they would lose all the money invested in it.
I get why you all are saying that it's not harmful for you to litter highly biodegradable products, but you have to also consider that if everyone littered indiscriminately it would result in ungood things. Thankfully, the second scenario has little to do with the first, so what was I talking about again? :P



None.

Jun 23 2011, 7:14 pm Roy Post #132

An artist's depiction of an Extended Unit Death

We get it, you're a perfect pirate that doesn't hurt the company in any way. That doesn't mean everyone else is. The argument isn't that people can pirate without harming the company, but that people in actuality are harming the company through pirating.

Moreover, it's impossible to keep those who pirate without harming while eliminating those who pirate with harming. It's hard to tell (for me, at least) if I would buy a product if I couldn't pirate it but wanted it. In some cases, I wouldn't, and in others, I would; I can't seem to draw a distinct line, though, so your confidence fascinates me.

Post has been edited 1 time(s), last time on Jun 23 2011, 7:19 pm by Roy.




Jun 23 2011, 7:24 pm DevliN Post #133

OVERWATCH STATUS GO

Quote from EzDay281
Quote
I get why you all are saying that they aren't losing money, but you have to also consider that if everyone pirated the product, the company would actually lose money on it as they would lose all the money invested in it.
I get why you all are saying that it's not harmful for you to litter highly biodegradable products, but you have to also consider that if everyone littered indiscriminately it would result in ungood things. Thankfully, the second scenario has little to do with the first, so what was I talking about again? :P
What? I get that you're trying to mock my statement, but I don't see how what I said is incorrect. Money is invested in the product, and that money is expected to be earned back due to sales. If everyone pirated the product, no money would return to the company to pay for the initial investment. Regardless of whether that is stealing or not, the fact remains that the company would lose money. At the moment I'm guessing that enough people pay for the product for companies to make that initial investment back, plus profit, but supposing more people pirated rather than paying, that would be less true over time.

For example, the sandwich maker buys all the parts that go into making his perfect sandwich, and if no one buys it due to people getting the pirated replica, he loses money. The management company of the football stadium pays wages, stocks all the vendors, etc. and if more people decided to watch the game from outside the premises rather than in the seats, then they also lose money.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 23 2011, 9:11 pm EzDay281 Post #134



Quote
We get it, you're a perfect pirate that doesn't hurt the company in any way. That doesn't mean everyone else is. The argument isn't that people can pirate without harming the company, but that people in actuality are harming the company through pirating.
Which argument are you talking about? There've been quite a number of them here.
Quote
What? I get that you're trying to mock my statement, but I don't see how what I said is incorrect.
Not "incorrect", just "irrelevant". No one's arguing for "everyone should pirate indiscriminately". I think there are very few people who would agree with that.
Quote
Moreover, it's impossible to keep those who pirate without harming while eliminating those who pirate with harming.
"Honest pirates" would not exist (or close enough) without "harmful pirates" (making cracks and distributing files publically is indiscriminate, and thus inappropriate); however, "harmful pirates" would exist without "honest pirates". Eliminating "honest pirates" does not harm "harmful pirates".
Ultimately, however, I would not be unduly concerned by the prospect of everyone losing the ability to freely download things illegally online.
Quote
It's hard to tell (for me, at least) if I would buy a product if I couldn't pirate it but wanted it. In some cases, I wouldn't, and in others, I would; I can't seem to draw a distinct line, though, so your confidence fascinates me.
A fair enough point, and all I have to say to it is that, in my particular case, being broke kind of eliminates a lot of the decisions. :P
Eventually I will have money (hopefully), but I'm rather confident that even without the option of pirating, seeing a chiropractor about my neck problems would be higher priority to me than the roughly sixteen hours of entertainment I've gotten out of a series of some of my favorite games.

Post has been edited 1 time(s), last time on Jun 23 2011, 9:22 pm by EzDay281.



None.

Jun 23 2011, 9:57 pm Apos Post #135

I order you to forgive yourself!

I thought I'd post this:

60% of Photoshop Users are PIRATES! (Since there weren't that much people that completed the poll (about 500), I'm not sure if this is of any value. (Even though in statistics, once you reach a certain amount, the results are not much different from the reality.))
Adobe wins crusade against Russian pirates
Types of software piracy
Adobe Genuine Software




Jun 23 2011, 10:50 pm Roy Post #136

An artist's depiction of an Extended Unit Death

Quote from EzDay281
Quote from Roy
We get it, you're a perfect pirate that doesn't hurt the company in any way. That doesn't mean everyone else is. The argument isn't that people can pirate without harming the company, but that people in actuality are harming the company through pirating.
Which argument are you talking about? There've been quite a number of them here.
ALL OF THEM. (Actually, more specifically, the one regarding people that would buy the game if they couldn't pirate it, but don't buy it because they can pirate it).

Quote from EzDay281
Quote from Roy
Moreover, it's impossible to keep those who pirate without harming while eliminating those who pirate with harming.
"Honest pirates" would not exist (or close enough) without "harmful pirates" (making cracks and distributing files publically is indiscriminate, and thus inappropriate); however, "harmful pirates" would exist without "honest pirates". Eliminating "honest pirates" does not harm "harmful pirates".
Ultimately, however, I would not be unduly concerned by the prospect of everyone losing the ability to freely download things illegally online.
Well, yeah, that was more or less my point.

The part I highlighted brought an interesting question to my mind: if someone were to crack a game and release a self-made "demo" (maybe including, for example, Chapters 2 and 3 with cutscenes and dialogue stripped out), would you consider that to be bad or harmful to the company? It would be a lot of work, but it would be a lightweight sample that players could use to test performance and enjoyability of the game. If they like it, they would buy the game (assuming a full-pirated copy didn't exist), and if they didn't, they wouldn't. This gives more advertising of the game, and the only way it hurts the company is that it prevents players from buying a game that they essentially won't enjoy playing (and if that's the kind of revenue a company doesn't want to lose, I lose respect for that company). I know this is a slightly off-topic tangent, but I thought it was interesting enough to share.

Also, I like to see the name of the person you're quoting, so if it's not too much trouble, please consider doing that. :)

Quote from Apos
60% of Photoshop Users are PIRATES! (Since there weren't that much people that completed the poll (about 500), I'm not sure if this is of any value. (Even though in statistics, once you reach a certain amount, the results are not much different from the reality.))
Most of Adobe's sales are aimed towards companies, and such a small poll from individual users isn't very reliable in the grand scheme of things.




Jun 24 2011, 12:32 am EzDay281 Post #137



Quote
ALL OF THEM. (Actually, more specifically, the one regarding people that would buy the game if they couldn't pirate it, but don't buy it because they can pirate it).
I've seen numerous which state that, regardless of circumstantial variables, directly equate to the loss of an equal amount of money from the developer.
Quote
Well, yeah, that was more or less my point.
That "honest pirates" are okay? Then what's going on?
Quote
The part I highlighted brought an interesting question to my mind: if someone were to crack a game and release a self-made "demo" (maybe including, for example, Chapters 2 and 3 with cutscenes and dialogue stripped out), would you consider that to be bad or harmful to the company?
I see nothing (or little, rather; certainly no more than pirating) wrong with it, personally. Though I do agree it's interesting to think about.
Quote
Also, I like to see the name of the person you're quoting, so if it's not too much trouble, please consider doing that. :)
If you're referring to my [\quote] boxes, I'll try to remember that.



None.

Jun 24 2011, 12:48 am Roy Post #138

An artist's depiction of an Extended Unit Death

Quote from EzDay281
Quote from Roy
ALL OF THEM. (Actually, more specifically, the one regarding people that would buy the game if they couldn't pirate it, but don't buy it because they can pirate it).
I've seen numerous which state that, regardless of circumstantial variables, directly equate to the loss of an equal amount of money from the developer.
I'm not sure what you're trying to say here, particularly the first part. Numbers*? Numerous pirated games*? Numerous sources* which state that pirates* directly equate...? Maybe it's the lack of sleep talking, but I need an elaboration on this statement.

Quote from EzDay281
Quote from Roy
Well, yeah, that was more or less my point.
That "honest pirates" are okay? Then what's going on?
Honestly, I don't see how they aren't okay, other than being defined as doing something illegal; they aren't costing the company anything except "bad" sales (again, "if that's the kind of revenue a company doesn't want to lose, I lose respect for that company").

Quote from EzDay281
Quote from Roy
Also, I like to see the name of the person you're quoting, so if it's not too much trouble, please consider doing that. :)
If you're referring to my [\quote] boxes, I'll try to remember that.
Yeah, that's what I meant. Maybe it's just me, but I read things on SEN in different narratives, depending on who made the post.




Jun 24 2011, 12:58 am Vrael Post #139



Staff, please delete

im retarded

Post has been edited 2 time(s), last time on Jun 24 2011, 8:07 pm by Vrael.



None.

Jun 24 2011, 1:22 am Roy Post #140

An artist's depiction of an Extended Unit Death

Quote from Vrael
Also Roy, "honest pirates" aren't "defined" as doing something illegal. Stealing is defined to be "illegal," and they are stealing. Therefore, they are an entity consciously performing an illegal act, not an entity unconsciously performing an act defined later to be illegal.
Eh, slip-up from chain argument. Forgive me for my poor choice of words, and thank you for the clarification.

Quote from Vrael
To steal the chair, you'd need to break into the carpenter's house and you might have to contend with his shotgun; to steal the video game you need to click a button.
Well, technically, to steal a game, you have to connect to another IP and transfer the data, much like you'd have to go to the carpenter's house and transfer the chair. The risk of being caught and facing consequences during this transfer also exists in both scenarios.




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