Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: sound files stuffing up in SCMdraft2
sound files stuffing up in SCMdraft2
Feb 3 2011, 11:22 am
By: MetalGear  

Feb 3 2011, 11:22 am MetalGear Post #1



so, i have like 50 strings left, and for some reason, SCMdraft2 wont properly import sound files. it imports them and theres just no sound for some reason. it sometimes crashes when i click the "play sound" from the sound editor. and its not a problem with the file, i've checked that. any1 know how to get around this?



None.

Feb 3 2011, 11:53 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Are you using PCM wave files? You can't just import any file. MP3s or ADPCM (compressed .wav) won't work.

Go into your sound editor and save the files as
.wav (PCM)
mono
16 bit
sampling rate doesn't matter but it's recommended to take 11 kHz (11025 Hz).




Feb 3 2011, 11:42 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Also, if you import files that have spaces in their name into SCMDraft, they won't play back in the preview or in-game.

Here's a similar topic you may use as a reference: http://www.staredit.net/topic/13260/




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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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