How do i make it so that every trip takes 1 sec instead of 5. Or how to make each trip return more than 5 minerals.
Post has been edited 2 time(s), last time on Jan 20 2011, 9:02 pm by thegameplayer.
None.
An artist's depiction of an Extended Unit Death
I'm not an expert on the Data Editor, but I believe you can accomplish what you want by two ways: modifying the mineral field behavior or modifying workers' "Gather" abilities.
Behavior - Mineral Field:
Stats - Harvest Amount (number of minerals returned per trip)
Stats - Harvest Time (time it takes to harvest)
Ability - Gather:
Stats - Resource Amount Multiplier (change the carried amount)
Stats - Resource Time Multiplier (change harvest time)
Hope this helps!
Do you know how to change the limit of the amount of workers that can mine from a geyser or mineral field? I know theres "Bypass resource Queue" but i dont want unlimited.
None.
An artist's depiction of an Extended Unit Death
I'm not sure, but here's a couple of ideas you could try:
1. Give the mineral field multiple behaviors for harvesting.
2. Stack mineral fields on top of each other.