Staredit Network > Forums > Null > Topic: Roy's Mod Mafia: Game 1
Roy's Mod Mafia: Game 1
Oct 1 2010, 3:11 pm
By: Roy
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Oct 16 2010, 5:03 am Wing Zero Post #561

Magic box god; Suck it Corbo

Yeah but you were the avenger and had an afk king and a a misguided vig helping you out




Oct 16 2010, 5:09 am Roy Post #562

An artist's depiction of an Extended Unit Death

Vigilante is a mafia-aligned role in Norm's Mafia series :awesome:




Oct 16 2010, 6:00 am Leeroy_Jenkins Post #563



Bomb + Everyone has a power role = bad



None.

Oct 16 2010, 6:06 am Roy Post #564

An artist's depiction of an Extended Unit Death

Quote from Leeroy_Jenkins
Bomb + Everyone has a power role = bad
Bomb + Both Amnesiacs surviving and figuring out who Bomb was = Hilarious :awesome:




Oct 16 2010, 6:09 am LoTu)S Post #565



2 Vigils, 2 doctors, 20 bombs. :awesome:



None.

Oct 16 2010, 6:11 am Roy Post #566

An artist's depiction of an Extended Unit Death

Quote from LoTu)S
2 Vigils, 2 doctors, 20 bombs. :awesome:
I think people would catch on once half the town blew up.




Oct 16 2010, 6:26 am Leeroy_Jenkins Post #567



At most four people would blow up :P
Most likely just 2



None.

Oct 16 2010, 3:13 pm Wing Zero Post #568

Magic box god; Suck it Corbo

Ability: Snipe, 50/50 chance to kill target from a distance. Does not count as a visit action.




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[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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